Neltana, could you possibly explain the procedure you used in making that skeleton video?
I may try replicating it, myself.
I've explained very clearly, and in detail how the video was created. I even provided links where you could download the software and buy the skeleton model...or you could use a free model that comes with the software.
But here is the high level procedure:
1) get the Daz Studio software
2) create backdrops with the images on them
3) place the model in front of the first image, posing it to match. Set this as a key frame.
4) place the model in front of the second image, posing it to match. Set this as a key frame some 300 frames later.
The software then interpolates the position of the model smoothly between the two keyframes.
5) follow the same procedure for the camera, since it needs to track the moving object.
I think the entire YouTube sequence has 4 keyframes, one for each pose.
Is there anything in those posts that you don't understand, or would like me to elaborate on?
Well, that depends...based on those statements, I conclude the following:
If I produce a video of a real world object where the apparent length changes in the same manner as my animation, it will be sufficient proof to convince you that you were mistaken and the computer visualization is reasonably accurate in how it represents 3D objects in space.
Is this indeed true? If this is true, you need not elaborate. If this isn't true, then yes, you need to elaborate.