Who said anything about rich? The only rich being on Tattooine is Jabba. I'm merely arguing that it makes moisture farming viable, which has a MUCH lower threshold. Look into the settling of the USA's Great Plains for an example of this. Also, remember that people get very attached to their homesteads. Even if it's expensive you'll have people sticking around because their fathers and mothers stuck around. ANTPogo already outlined why they started colonizing the planet.HansMustermann said:Unless Bantha meat is some delicacy that is worth its weight in gold, the numbers that such a barren planet can support are tiny and hardly making any farmer rich.
Check your history books. This is more or less exactly what happeend when the USA pushed westward.Even if you're looking to hide, there is no point in going to a place where even water costs a mint, being produced in tiny quantities per farmer, and where just a shower or brushing your teeth can set you back accordingly.
Again, I suggest you check your history books. Particularly pirates and the Brittish blockaid of France in the Nepoleanic Wars. Also, while they're high-end in terms of performance, Lucas made a point of referring to the Millenium Falcon as a "pile of junk" on many occasions, and it obviously wasn't what you'd call "plush" inside.Even the excuse of supplying stuff for the smuggler cities, runs into the problem that smuggling in the SW universe is itself something that doesn't make much sense. It's exactly the cliche of big, expensive, top-technology ships carrying tiny amounts of inexpensive goods. Whether it's Han Solo or the smuggler in the SW:TOR intro, or whatever, the ships are invariably touted as the fastest in <insert chunk of space or class>, and shown as beiing able to outmaneuver fighters, and withstand attacks by whole squadrons of fighters and bombers. We're talking things that are pushing the technology envelope, and that ain't cheap. Yet invariably they don't even have space for more than tiny amounts of anything on board, and even if they're carrying drugs ("spice"), it's the stuff that apparently every junkie can afford. But occasionally we hear even of inexpensive stuff like food being smuggled.
As for the economics, look at the entire Age of Imperialism. The whole point of sailing west was to look for spices. They used the cutting edge of technology and a great deal of money to look for a faster route by which comparatively small volumes of very expensive substances can be traded. This is precisely analogous to Star Wars smuggling, considering the fact that the Hutts were a legitimate government (of Nal Hutta, and Nar Shada, but still a legitimate government).
Ever wonder why so many ships sank in the Carribean? Same concept.Why not just skip it entirely and stick to whatever planets A and B you're smuggling stuff between?
Right, I get that. You missed my point, though: Italy isn't Roman anymore. However complex the cultures, the one is not the other.Rome was a very complex thing, with a rich culture, and a mix of economic, artistic, military, etc, aspects, not just one like the "planet of hats" in some SF settings.
And as for the long lineage of doing the same stupid thing for thousands of years, well, the victors write the history books.
The Middle Ages demonstrated that a human economy can work even if it praises martial prowes and openly is hostile to trade. It's not GOOD, necessarily, but it worked for about a thousand years and the populatoin of Europe rather quickly rose to more than that of the Roman Empire (well, until the Black Death, anyway) so it had to have something going for it. Remember, unless you're reading Ayn Rand you're not going to see the details of the economy. Luke Skywalker never goes to a mechanic, Kirk never visits a barber, SeaQuest never gets into the details of smelting, etc., yet we can reasonably assume that such jobs in fact existed. A culture devouted to warriors isn't going to parade their merchants to the galaxy, but you can be sure that they're there.Middle-class Americans CANNOT become Klingons any more than they can become Vulcans, because humans don't work that way, and they'd still have a pyramid of needs that includes more than war.
This is where our disagreement is fundamentaly stemming from. You're saying that the culture started when people remember it starting. I'm saying it probably started a great deal earlier, based on our history, and evolved into the culture the sci-fi writer presents. And I'm also saying that the writer, unless they have a specific reason to, isn't going to get into the nuts-and-bolts of every little aspect of a culture. We can reasonably assume that species in the Star Treck universe eat things other than delicacies, for example--they have to have some comfort food that's as common as Mac & Cheese--despite every meal on the Enterprise being a delicacy.general trope seems to be the contrary, that cultures that evolved on lush planets are all peaceful and wise and were so for as long as anyone remembers,
What I'm saying is that there's no reason to assume that just because a species is that disfunctional, and a space empire, that they became a space empire while being that disfunctional. It could just as easily be that they became a space empire and THEN became disfunctional.Very rarely some series actually does explore the question of "so how did those get to be a space empire if they're THAT dysfunctional?",
I wouldn't say "never". If you got rid of oil, our economy would collaps pretty fast, for example. We may be able to rebound, but we'd certainly falter long enough for someone to overthrow our government (how would we defend ourselves? Our entire defense system is based on oil).Duly noted, Dune sorta manages to handwave that kind of economy more convincingly than other settings... never mind that that kind of economy or society never actually existed,