sol invictus
Philosopher
- Joined
- Oct 21, 2007
- Messages
- 8,613
I think that when complexities aren't stated one is expected to use the most simple interpretation which means (to most) a fixed, inelastic, largely undamaged wall. Also, the purpose of the instructor in the OP was to dramatize the hazards of driving speed and intended the audience to think of the "brick wall" as an immovable object that was going to inflict most all the damage onto the car.
But if so, the instructor was wrong in his/her comparison.
I asked a very specific question, but you did not give me a specific answer. I described the same event using three reference frames. Are those three descriptions accurate or not given the stipulations (perfectly elastic, no friction, no air resistance)?
I'm not Modified, but they looked fine to me.
About this "several feet in front" thing, I think alexi just meant that if at the start the origin of your reference frame is hovering over the center of the roof of car A with zero relative velocity to it, car A's fender is a few feet in front and below you. When car B collides with car A, if the collision is both perfectly elastic and instantaneous car A will go flying backwards (assuming car B was coming from in front of you), and car B will stop with its fender several feet in front and below you and the center of its roof a bit further away.
If as you say car B is moving the same speed as me after the collision (remember, I wasn't involved in the collision), then by definition the coefficient of restitution was 1. If the collision is going to take time, which it will in the real world, then the relative velocity will be lower as well. You can't have it both ways.
Coefficient of restitution and collision time are not the same thing, and one can vary without the other. If you're willing to consider ideal situations like CoR=1, I don't see why you can't allow them to take as little or as much time as you like. Taking more time just means some of the kinetic energy is stored inside the objects (or in some other form) temporarily.
I disagree with that. Hitting a stationary car at 100mph even if both cars have the same weight will result in the stationary car being pushed backwards, and the hitting car slowing down quickly while pushing it, but certainly not ending up at the collision point.
Not at the same point, true. They'll be moving.
However, when the two cars of the same weight collide head-on both going at 50 mph, assuming sufficient alignment of the impact, both wrecked cars will end up pretty much at the collision point. So the experienced deccelaration is much worse in the latter scenario.
How did you jump to that conclusion? It's wrong, and it doesn't follow from what you said. I think you need to brush up on Galilean relativity a little...
First case: 100mph + 0mph -> 50mph+50mph
Second case: 50mph + 50mph -> 0mph + 0mph
Both cases: acceleration is 50mph over the collision time.
That's assuming perfectly inelastic collisions, but the general answer won't change the fact that the acceleration must be the same. The only difference in the two scenarios comes from friction with ground and air, which isn't relevant for how much damage the cars incur (at least assuming the stationary car doesn't have its brake on).
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