neutrino_cannon said:
Ah-ha! I did a search for "ocean salinity" at talkorigins.org, but did not think to look up salt (duh)! Couldn't see where they mentioned the removal mechanism, but what the heck. neutrino_cannon 1, creationism, 0.
Why would anyone think that the complexity of a flagellum is irreducable? Even the most refined of these structures is understandable, and the complexity is obviously not "irreducable" because there is genetic code for it!
Furthermore, very complex sequences can be defined with a very few lines of language, look at the fibinachi sequence. DNA is long, plenty of room for very complex patterns of construction. Give or take a few billion years of evolution (for bacterial flaggelates anyway), and you've got yourself a tail!
I have a weak analogy in response to the ID mousetrap IC argument, but since the ID version is weak as well, I'll share it anyway.
Evolution of the mousetrap.
- Step one, a piece of wood is laid out there a mouse might trip over it or get a splinter and bleed to death. Not very effective, but better than nothing.
- A nail is hammered through the board and placed sharp side up. More effective than possible splinters, but still low in efficacy.
- A piece of cheese is placed on the board with the nail in it. Bait increases efficacy.
- A small box is held up by the nail increasing the chance that the mouse might be injured or trapped. Further increase in efficacy.
- The nail is replaced by a stick with a rope that is tied to the cheese. Loss of injury efficacy, increase in capture efficacy.
- Box and stick replaced with spring loaded trap. The mousetrap has evolved to it's current form.
Remove any of the current compenents - base, spring, trigger or arm and the current mousetrap has zero efficacy, but it's predecessors all had varying levels of effectiveness.
Like I said, it's pretty weak, but the original ID argument is weak too.
