A new game for Max
I'm sorry if this has already been mentioned (I haven't read all of the thread), but maybe what you need is some kind of a reverse Turing test. A normal Turing test uses humans to figure out if a machine is intelligent.
Maybe - and I do mean maybe, since I know next to nothing about the field - you could apply computers in a different way.
A July 18 article at physorg.com :
How a simple mathematic formula is starting to explain the bizarre prevalence of altruism in society has the following:
Evolutionary game theory is a mathematical approach used to study (and predict) the evolution of social interactions, in which the study of conflict and decision-making is treated – like its name indicates – as a game. One such example are public good games (or PGG), which are frequently used to study cooperation as they look into social behaviour towards public goods - such as education, free health or even street lightning – those that every one can benefit from, regardless of how much they contribute (or not) to create it.
The question naturally arises* "Is there such a thing as a public harm game, with or without "enemies" embedded in the game/system under study?" Let's say that both types of game exist. Then (at least within the abstract domain of the game) it may be possible to compute distinguishing behaviors between CYA scenarios (sans embedded enemies) and MIHOP/LIHOP scenarios (with embedded enemies).
Of course, when you locate your friendly, neighborhood, evolutionary game theorists, you can ask them not only about theoretical achievements of their field, but how successfully such games predict the behavior of flesh and blood human beings.
IMHO, any reasonably sophisticated game of this type will readily show the absurdity of one particular 'argument' that is obvious to most "conspiracists", but so inscrutable to the monotonous and typically insulting sub-species of "debunker". And that is, the "everybody in on it" argument. This
uber strawman is so patently absurd, it's amazing that it would be trotted out again, and again, and again.
So, Max, if you want to amuse us, when you find a friendly, neighborhood evolutionary game theorist, why not ask them questions such as "Does the enemy increase their chances of escaping detection if they break through the de facto firewalls that arise in organizations due to division of labor, and freely share whatever information they come across -
even if it implicates the enemy players, themselves?" And "Does the enemy increase their chances of escaping detection if they inform others of facts even when these others do not have a 'need to know' - and
even if these facts implicate the enemy players, themselves?"
I suggest you put such questions to the experts at the end of your session, otherwise they may wonder why anybody would ask questions with such obvious answers. Of course, if you get asked, you can refer them to the writings of some "debunkers", who cannot wrap their minds around things obvious to a 10 year old, even when it's repeatedly pointed out to them.
* I am assuming that, despite the word "evolutionary", such game theories are not constrained to sociobiological problems. I.e., the "evolution" of certain kinds of behavior can be reinforced (positively or negatively) by some type of goal achievement or reward in the span of a single human generation, to the degree necessary to win the game.