uruk
Philosopher
- Joined
- Apr 9, 2003
- Messages
- 5,311
A couple of days after I made the post I found out that Autodesk did indeed port Maya 2010 to the Mac. The Mac port of Maya 2010 was released a few weeks after the Windows and Linux release. Autodesk is now putting the Mac ports out sooner than they used to.I currently have Maya 2010 for Mac. (I got it before you posted.)
[qimg]http://www.internationalskeptics.com/forums/imagehosting/243294af12de885969.jpg[/qimg]
http://en.wikipedia.org/wiki/Autodesk_Maya...oh, yeah it is a really professional piece of software. Oh...sorry. I really am. I don't mean to embarrass you. I will declare that 1+6=67 just to make you feel better.
I was intending to make the correction, But it seems you did it for me. Thanks.
As I mentioned in other posts before, the industry has been pressuring the software companies to put out Mac ports and put them out sooner than the companies used to. This was brought on by the advent of NVIDIA and others finally making highend graphic cards available to the Mac. This has been an ongoing process that was started not too many years ago.Yeah...that really makes sense.....okay the truth is the world works in such a way in which...and brace yourself...Windows users will use Windows Avid for industry standard film work in Windows, and...get this..Mac users will use the industry standard MAYA for CGI on a Mac. OMG!!!!!!! CRAP!!!!
I can point you to several CGI industry publications where there are articles on the subject of "proffesional level" CGI software "finally" being ported or available to the Mac. Computer Graphics world and 3Dworld are just two.
http://www.cgw.com/home.aspx
http://www.3dworldmag.com/
Do a search onthier site for Mac and you will find the articles.
Yes, for many years the CGI pipeline was SGI workstations and render farms. PCs became cheap and powerfull, so the mantra changed to PC workstations and linux on intel Render farms. Finally now Macs are in the pipline as workstations.There are many that I can't recall right now, but they are actually almost as many as are on Windows, because most CGI is developed on Windows and OSX and then rendered on Linux systems.
Yes there are many 3D software available for the Mac. You have Cheeta3D, Electric Image Animation System, and Kinemac. these are Mac only software and with the exception of Electric image, none of these are "professional level" software. Electric Image was once considered professional level, but it has fallen way down the ladder.There are companies that make CGI software for MAC. Sorry..you are embarrassed, and I will let you run off and clean yourself up.
You also have Blender (which is open source or free BTW) Carrara and Animation Master. Blender was first developed on linux and then made its way to windows then finally the Mac. Carrara and animation master were devloped for windows then Mac. All of these are considered "hobbiest" software. That does not mean that you can't produce some outstanding work with them though.
Then you have the "professional software". like Lightwave 3D, and Maya. Lightwave was originaly developed on the amiga as part of the video toaster system. it was the first professional video production system that was affordable by John Q Public. Well $4,000.00 was not exactly John Q Public folding money back in the 80's But you get the idea. the effects for Babylon V was all done on videotoasters and lightwave. But by that time Amiga folded up and Newtek ported all the hardware and software to Windows PCs.
Maya was originaly devloped on the SGI/Irix system. Maya started out as two separate programs one from Alias and the other from Wavefront.
When the two Canadian companies merged they created Maya. Which is used by every effects house there is. From ILM to WETA to Digital Domain. But don't expect thier version to be the same as the one you buy out of the box from Autodesk.
Then there is Cinema 4D which is a new comer but is used mainly in the print industry.
Then have a plethora of tools like Mojoworld, Bodypaint, Modo and soforth, Some of which are used by the big effects houses.
No, I said that Autodesk now owns all the proffesional level 3D animation software used by the big animation houses like ILM, WETA, DD and soforth. Autodesk owns Maya, Softimage XSI, 3D Studio Max, Motion Builder, and Mudbox. The also own almost all of the film/video compositing and processing software used in the film/entertainment industry. They own Flame, Smoke, Flint, Luster, and Toxik.BTW...The issue is that you said that only Autodesk is making things easy..it is a dead give away that you know nothing of CGI and are actually not telling the truth. Autodesk is the one company that only have a handfull of software available for OSX, and that is how I know you are not right here.
For a more complete list of what they own, go here: http://usa.autodesk.com/adsk/servlet/item?id=8909451&siteID=123112
Hey, so do I. I even provided links. I have a subscriptions to 3D World, ( I have every single issue too) 3Dcreative( A new publication that came out this year: http://www.3dcreativemag.com/ ), and Computer Graphics World, which has been around since nearly the begining of the computer graphics industry.So tell me..how does it feel to be called out and exposed as not really honest infront of everyone on this thread by someone who actually knows the software? Also I have a subscription to 3DArtist and 3DWorld, which are the big two. I know because they cost me $30 a month to get.
I have several issues of 3D artist. but they aren't around any more. They stopped publication back in 2002: http://www.3dartist.com/3dao/s/47/3da47sup.htm
EDIT: BTW...Linux is the most used...for rendering because you can run +1000 computers without buying the OS for each. And my pwnage of you a complete. Goodbye.
Yea, I know. I posted that twice in this thread. Effects companies use linux in thier render farms because it's free. And the render farms are all PC Intel based machines.
Edited to add: I recently found out that EI Technolgy Group recently ported Electric Image to Windows.
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