However their presence is arranged, once the Persecutors arrive, the action of the game is stereotyped. The Victims accuse the Persecutors of maltreating them, the Persecutors try to defend themselves, and then the Victims and the Rescuers get to bully the Persecutors into silence, using whatever means are allowed by local law and custom. ...
This phase of the game continues until there are no more Persecutors willing or able to act out their assigned role, or until the audience gets bored and wanders away. At this point the action shifts to the endgame, which is called “Circular Firing Squad.” In this final phase of the game, the need for a steady supply of Persecutors is met by identifying individual Victims or Rescuers as covert Persecutors. Since players thus accused typically try to defend themselves against the accusation, the game can go on as before—the Victims bring their accusations, the newly identified Persecutors defend themselves, and then the Victims and Rescuers get to bully them into silence.