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Where are all the artists?

haa yes, netter and vesalius, they are the pretty sweet. i am going to TAM this year instead of the med ill conference...but maybe i should try to start a group in our association, there might be a lot of overlap. the association is at ami.org, and i am always in awe of everyone else's work.

the animation of the life of a cell by this studio xvivo is great because it's gotten millions of youtube hits and makes the lay-public get excited about science. the owner, david bolinsky, did a TED talk. i definitely recommend that.

thanks yomero!

and todolittle, i grew up making art and my mom was an RN, so i had a background and love for both areas. i took some bio classes while getting my art degree and then got into one of the few grad programs for medical art, which happened to be here in chicago.

it is a small profession and it wasn't easy to find a job, but i love it. luckily, i also like dealing with doctors, even though some of them can be hard to pin down when you need something!

wow everyone's work is way cool!
 
A self portrait in pen and ink wash...

[qimg]http://lh5.ggpht.com/_qNEch1r0OIU/SaM3LEmJpzI/AAAAAAAABho/gg1vHKvLHzc/s640/TDL-Self-Portrait-Fall-2008.jpg[/qimg]


...and I recently did this album cover in Photoshop and Illustrator...

[qimg]http://lh6.ggpht.com/_qNEch1r0OIU/S-xGNx2mXTI/AAAAAAAAEWA/36c6j8veVaw/s576/Rock_With_Porpoise_CD_Cover.jpg[/qimg]

Also, if you are a 3D artist, or a 2D artist interested in 3D sculpting, this program recently came out and has a very light learning curve. Think ZBrushLite:

http://www.sculptris.com/

I did this little monster in about an hour and a half with just a quick skim of the instruction manual:

[qimg]http://lh3.ggpht.com/_qNEch1r0OIU/TBEleB7doMI/AAAAAAAAErw/BteQEunft2I/s640/MyFirstAttempt_Sculptris.jpg[/qimg]

Links to my blog and portfolio:

http://thedolittle.blogspot.com
http://picasaweb.google.com/thedolittle

cool, ill give sculptris a try, as a Zbrush fan i just have to :)

here another free modeler , very simple to use, can make pretty complex models.

http://code.google.com/p/topmod/


this is my fist model i made with it (rendered in another program)
 
I also used to be a graphics artist actually, or as long as it goes anyway.. I made this back in days when JREF was about to break in half, and a number of people migrated to elsewhere.. I wanted to make a site based entirely on sarcasm of the paranormal.. Because you know, that's what it usually ends up in anyway.. I also owned skepticsresort.com for a coupla years, but this is what it all estimated to in the end..

[qimg]http://www.progression-labs.com/pictures/screendump.jpg[/qimg]

And stuff like this..

[qimg]http://www.progression-labs.com/pictures/xmas.jpg[/qimg]

Nice lighting of the scene in your second picture, what renderer is that? and is that sun reflection on the hammer from the renderer or photoshop?
 
basilisk1zu2.jpg

kbox4ix7.jpg
kbox5yu7.jpg

kbox4cvq7.jpg
kbox5cgs6.jpg

kbox6yn8.jpg


my first tries in Zbrush 3 beta
 
Dancer here -- I guess that counts as a visual artist :)

I have a question: how many of you, who expressed interest and/or talent in art as a child, were really guided AWAY from classes in science and math, in favor of classes in your particular talent?

Our high school had specific "educational tracks" that we had to follow, based pretty much on tests you took in 8th and 9th grade. Track "artsy" and you didn't even have the opportunity to take a chemistry class. Unless you sought it out yourself, or were luck enough to have parents who encouraged it, you weren't likely to encounter any class in critical thinking. Maybe this is the treatment a lot of young artists get, that feeds the OP's stereotype. ??
 
I make 3d and 2d animations and videos of industrial processes does that make me a kind of artist
 
I do some CG too. Made this low poly set for an online game.
plushys.jpg


How do you break into medical/science illustration anyway? I've been wanting to do that for a while.
 
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I do some CG too. Made this low poly set for an online game.
[qimg]http://www.lithrael.com/stuff/plushys.jpg[/qimg]

Not bad!

Roughly how many tris are those, and what engine are you using? Unity?

How do you break into medical/science illustration anyway? I've been wanting to do that for a while.

Hmm. One way could be to get a hold of some entry level medical researchers (probably doing Phd on their lonesome, or even a masters in something related like biochemistry). Then show them that you know your way around graphics and animation. Offer them to do a test run, illustrating for free but taking their time acting the customer. Maybe that's only good for building a folio, but who knows where a few contacts like that could get you.
 
Also, if you are a 3D artist, or a 2D artist interested in 3D sculpting, this program recently came out and has a very light learning curve. Think ZBrushLite:

http://www.sculptris.com/

I did this little monster in about an hour and a half with just a quick skim of the instruction manual:

[qimg]http://lh3.ggpht.com/_qNEch1r0OIU/TBEleB7doMI/AAAAAAAAErw/BteQEunft2I/s640/MyFirstAttempt_Sculptris.jpg[/qimg]

Links to my blog and portfolio:

http://thedolittle.blogspot.com
http://picasaweb.google.com/thedolittle

Sculptris is really fun :) indeed Zbrush lite.

 
I am a composer/musician and rising skeptic. My mind is definitely more art than scientific.
 
i guess Medical illustrators will like this :D

(not my work)

 
Dancer here -- I guess that counts as a visual artist :)

I have a question: how many of you, who expressed interest and/or talent in art as a child, were really guided AWAY from classes in science and math, in favor of classes in your particular talent?

Our high school had specific "educational tracks" that we had to follow, based pretty much on tests you took in 8th and 9th grade. Track "artsy" and you didn't even have the opportunity to take a chemistry class. Unless you sought it out yourself, or were luck enough to have parents who encouraged it, you weren't likely to encounter any class in critical thinking. Maybe this is the treatment a lot of young artists get, that feeds the OP's stereotype. ??

I can tell you that at art school, probably the #2 art school in the country, I wasn't just guided away from math and science, there was no slot in my graduation requirements where i could take such courses for credit at all, even though we had a cross enrollment with Brown Univesity.

I could only take a few English and humanities classes.
 
I can tell you that at art school, probably the #2 art school in the country, I wasn't just guided away from math and science, there was no slot in my graduation requirements where i could take such courses for credit at all, even though we had a cross enrollment with Brown Univesity.

I could only take a few English and humanities classes.

How about business courses. I don't think art students really think about that in college unless it's required. Then you have a herd of new people in the market giving their stuff away for free. The thing by the place happens and we're all screwed.
 
Wow, there's a lot of nice stuff here. Hi everybody, I'm new here. I've got a BFA in animation and have spent the last seven years or so doing contract work and the like for computer games and cell phone applications.

Since my major training was in traditional animation I've never really seen much of a divide between skepticism and art. In traditional animation you have to be precise, detailed, and careful. You have to be willing to spend hours or even days working on what will only amount to a few seconds of screen time. If you work with others you have to communicate well and document everything you do in a predetermined manner. Coming from a background like that the calm, rational approach of skepticism just makes sense.
 
Well, Weak Kitten, I remember from Animator's Survival Kit that Richard Williams calls classical animators the concert pianists of draftsmen. (Don't have my copy here so can't confirm - maybe he's quoting Kahl?)

Makes sense as the list of skills you need to learn to be any good pretty much covers it all. Form, composition, perspective, physics, mass, gestures, anatomy, expressivity, timing, line. Et cetera.

I've only studied a bit myself, but it's done wonders for my drawing abilities. A great learning tool even though you don't take it further, and a great way to dispel some of the reverence that you can have towards your work as a young artist. Suddenly you're in a situation where the individual drawing doesn't matter, where context is everything, and where you have to plan wisely, then draw and revise scores of drawings to get anywhere. You even have to draw the off-balance poses that you'd otherwise never pick, and you have to understand why they work in context.

As a bonus, the first time it really works can be quite powerful - suddenly, something you drew looks back at you, with life!
 
Yeah, there's nothing like that moment when you first flip though your stack of drawings and that figure is WALKING. The first time I ever did it I just sat there for half an hour flipping backwards and forwards through my stack of 12 drawings. Then I noticed all the little errors I had made and got back to work!
 

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