cyborg
deus ex machina
- Joined
- Aug 12, 2005
- Messages
- 4,981
Yes, but if quality doesn't matter then no.
So how do you know "quality" matters then?
Yes, but if quality doesn't matter then no.
I know it didn't in the American market, VHS won.So how do you know "quality" matters then?
I know it didn't in the American market, VHS won.
What part of only time do you not understand.VHS won with no qualities?
Since when can't anyone dictate the meaning of any word in a conversation for clarification?What part of "you can't dictate the intelligent qualities," don't you get?
Since when can't anyone dictate the meaning of any word in a conversation for clarification?
I'm not sure that I understand what you mean by reproduce
To paraphrase:
- technological development is a process that can incorporate information from individuals that don't reproduce
Please clarify what you mean by 'reproduce'
I assume you're not talking about individuals (who are in some way connected to the technological development of 'widget X') who do not get lucky
Are you talking about individuals who don't pass on information (e.g. views, opinions, facts, figures, etc, etc) about previous iterations of the product?
If so... I don't understand what relevance this has to the discussion and I would (most sincerely) welcome clarification
Well, that only shows how little you really know.You're so wrong here I can't even think how to correct you.
In engineering (as you know) there is a goal, there is a so-called intelligence. Evolution does not have any goal and no so-called intelligence.Southwind, did this (post #1987) answer some of your questions about the need for self-replication?
On a completely different tack:
OK, I am not mijo, but I think my viewpoint is similar on this:
This is one of the fundamental differences between technological development and evolution:
In biological evolution, "information" is passed on in traits from organisms that reproduce. An unfit organism (even with a "splendid" trait that in itself would be advantageous) will not pass on any of its traits. There isn't even any negative information (e.g. along the lines of "don't eat the yellow snow").
An engineering prototype that fails to meet its requirement specifications will still provide some information: maybe it is that the new steam engine has the potential to be economic, but it is a really vital idea to have an emergency pressure release valve in the next iteration.
In other words: there are partial successes and partial failures in engineering, but only complete success or failure in biological evolution (reproduction or not).
In my experience of engineering, most attempts produce partial success or failure, and almost all (complete failures included) provide some information.
In engineering (as you know) there is a goal, there is a so-called intelligence. Evolution does not have any goal and no so-called intelligence.
Paul
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I didn't say that was the only reason, the list is long, but how long does it have to be before the point is made.But that's not the only reason that biological evolution and technological development are different. That's all jimbob was pointing out.
I didn't say that was the only reason, the list is long, but how long does it have to be before the point is made.
Paul
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I didn't say that was the only reason, the list is long, but how long does it have to be before the point is made.
Paul
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Design can overhaul, evolution cannot.
Design can plan for long-term development, evolution cannot.
Design can lift elements from one type of thing and apply them to another, evolution cannot.
Design can retain the plans of a form indefinately, evolution cannot.
Living things are produced by autonumous reproduction, machines are not.
Living things have heritable traits, machines do not.
Living things mutate, and those mutations are passed on. Machines neither mutate, nor pass on mutations.
I could go on for some time. At each point, you have dismissed these differences as irrelevant, or generalized the terms into useless vaugeness, whereas the peculiar contraints of living things, the struggle to survive, and the pressures of impersonal, unguided selection, are the very essence of Evolution. Without these elements, living things would not exist, whereas machines and design do not need any of these traits.
Unfortunately living things and the proccess of Evolution are not at all absract. Living things are not patterns and ideas scribbled onto blueprints and patterns to be fabricated by intelligent actors with an understanding of the intended results; living things are breathing, eating, killing entities continuously reproducing themselves and giving rise to new forms entirely without any abstraction. The Theory of Evolution is a description of the origin and properties of the very visceral living things in the natural world and it is, to date, the most compelling, most accurate, and most parsimonious explanation for these diverse and contradictory organisms.I, however, can, AND HAVE, by not refusing to abstract the concept of design to include everything.
As machines lack all the elements Evolution seeks to explain, I fail to see any reason for using machines an analogy to teach it.
Again, how long must that list be. The moving goalpost can never be overcome.There is no list too long that can't be "abstracted away".![]()
Again, how long must that list be. The moving goalpost can never be overcome.
Paul
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No, I was just making another point, sorry.I think you missed the sarcasm.![]()
Because we have evolved to the prevailing conditions on Earth, we think and perceive design where there is none. If you land in Antarctica or the Sahara Desert with the conditions there, would we still perceive design? The living hell of such places would suggest otherwise, methinks.![]()