It isn't just sequentially, it is cumulatively. If a technological designer finds that his mutation, while conceptually good fails due to some unforseen parameter, he can keep the mutation he made while adding in another to fix the shortcoming.
You have to realize that, for the purpose of this discussion, we can disregard detrimental mutations, as they serve no purpose in validating the analogy (and they do not invalidate it either; they can simply be considered an 'ancillary' process running in parallel with successful mutations).
So, we're left comparing indifferent or successful mutations with beneficial design changes. If a designer sees some 'potential' (or even indifference) in a design modification, even though a further modification is required to realize that potential, as you describe above, that is no different from natural evolution. Provided a mutation isn't detrimental there's no reason why it should disappear. It will, therefore, hang around until some further mutation occurs which complements it and the potential is then realized. No difference between natural evolution and technological development - just TIME, as I keep saying!
One reason mimicing biological evolution will never produce anything resembling what we have in technology is it learns nothing from design B. It can't mutate a defunct design, and instead goes back A. When it produces the next mutation, it applies to our successful design A, and gets C', while technological innovation can, if there is potential, apply that mutation directly to B to get C (note the C and C' to denote the designs are not the same).
I think you're getting yourself confused because of the almost inconceivably different timescales over which natural evolution and design technology occur. I commented earlier that if the Wright brothers had subsequently evolved their first successful attempts at flight through a process of trial & error, as they could have, instead of applying the 'convenience' of forethought, we might just be flying around in bi-planes by now. I suspect that might actually be over-optimistic by a factor of 1 followed by, oh, one or two zeros, so to speak!
The primes I noted were to show difference in resulting design. That is design B in both cases is the same. But evolution applies the second mutation back to A, and get C' as opposed to innovation which applies the new mutation to B and get a different design C. (I definitely should have chosen a different notation).
Covered off above.
The designer, seeing that the concept of the mutation is still good but is not compatable with other elements in the design applies a mutation to an inferior product.
Covered off above. By definition, the initial (poor) modification must have some potential benefit for the designer to retain it. If not, he would simply scrap it and return to go. If he keeps 'fiddling' with an otherwise detrimental modification until it becomes advantageous, then the first time that an advantage emerges can be considered to be THE mutation. Everything else was just trial and error, the same as detrimental natural mutations, which come to nought.
This is the point I was trying to make earlier with my point about wholesale changes that can happen in a design. Note that the above example was 6 mutations. To try out 6 different mutations there are 63 possibilities to test (i.e just mutation 1, or mutation 1 and mutation 3, or any combination of the 6).
Going from one product generation to the next almost every part on 1000+ part products can be "mutated" by the designer. The number of major alterations done to a product when making the "Next-Gen" is large. For biological type alogorithm the number of combinations of those alterations, not including those that a designer would never even try, grows exponentially.
So is doing several mutations sequentially more efficient that trying out hundreds or thousands of mutations in parallel? No.
Refer above re. inconceivably different timescales. Doesn't affect the principle, though!
It can be very intelligent. Suppose a designer sees that an android could benefit from a complete reconstruction of its leg design, a very radicle change.
When you write 'radical', are you taking into account the fact that, at the micro level, the technology is, at best, only small steps removed from the previous design? Does the designer, for example, suddenly and unexpectedly stumble upon new materials and components that appear from thin air, or are those material and components 'evolved' over time?
He foresees that the new leg will require a new pneumatic system to keep it supplied with fluids, and a more powerful pump is needed to keep the fluids going.
How does he 'foresee' these things. Do you, for example, foresee how man will colonize another planet in the future, such that you can go do it right now instead of waiting, or do you think that the reason we can't do it right now is because we don't yet have the technology? We need to wait for the technology to evolve. What you're saying is that we're only limited to what we can achieve by our imaginations. Clearly not true. Why do we not expect to put a man on the surface of Mars until possibly 2050? I can 'imagine' doing it. Hell, I can virtually visualize it right now. But what's stopping it happening tomorrow?!
He builds the unit, and it fails completely. It is useless because the power plant can not provide the new and improved pump with the power it needs. Should he stop here and go back to the original design. Or should he mutate this design to incorporate, the new power plant and new cooling system to keep it cool. The final android lineage includes an ancestor that was a failure.
As I wrote earlier in this thread, all he's doing is 'leap-frogging' the intermediates, simply because he can look farther ahead. That doesn't make what he's doing anything special. He can resort to trial and error, instead, and still get to where he's looking, but simply not during his generation!
Leave out any one of those mutations and the new robot is inferior to the original because it doesn't function, over-heats or takes excess energy to build because it is over designed for what it does. In two iterations five systems were mutated.
Covered off above.
Assuming that no other mutations are possible, there are 31 combinations that could have been attempting, and through foresight and learning from a failure we got there in two steps.
Covered off above. Nothing special about it.
Still think it is more effiicient to design "blindly"?
No - extremely inefficient, just like nature, but 'inefficiency' is a relative term, and you're using it in the context of a commercial environment, that's all. Again, nothing special about design development, in principle.
I can point to a number of proto-types sitting around lab bins in product manufacturing companies.
So what?
