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Intelligent Evolution?

I think the OP's point is that if you took someone from 2000 years ago, they would never believe that! They could not imagine those progressive improvements intelligent beings had made, from simple minerals in the ground. They would only see the final products, and probably be convinced that they are all "irreduicbly complex", could not have possibly "evolved" from dirt, etc.
I disagree with the OP's point, if that's what it is. I think it presupposes that ancient people are ignorant rubes. Ancient people used 'simple minerals from the ground' all the time themselves - so why would it be hard for them to understand modern people doing the same?

Anything with even a remote origin in ancient technology would be easy for them to understand at least as well as most modern people - like the gun, the car, the battleship, the newspaper, the photograph, the six-pack, the train, the skyscraper, the Panama Canal, etc. Other things could be compared to something else they've seen, like the plane. Once they understood waves/frequencies, they wouldn't be all that mystified by the internet, television, microwaves or radio, either.

The OP, if the representation above is accurate, is very 'modern-centrist' - pyramids, transoceanic travel, stone circles, gosh, how could those ignorant primitives have done these things? Easily, since they were curious and inventive humans.
 
They are not organisms that reproduce, true - but they are reproduced, and only have minor variations according to what is most useful (according to demand).

The developments are analogous. Demand is analogous to utility. Crystal Pepsi and Betamax are analogous with evolutionary dead ends. Typewriters, VHS, vinyl, 8-tracks and elevator operators are analogous with traits that died out, supplanted by superior traits. The Internet is analogous with an evolutionary development that quickly rose to dominance, like dinosaurs or Homo Sapiens.

Exactly.

The information that goes into making them is what is used, refined, honed, built upon, excised, recombined, and copied over time--same thing with genomes. The result is that the information that is best at getting itself replicated is the information that sticks around to evolve and organize matter into increasingly "complex" or "seemingly miraculous designs" over time.

Information, Replication and Iteration makes for exponential growth of information replicators whether the information is encoded in successful genomes or humanity's amassing knowledge.
 
I disagree with the OP's point, if that's what it is. I think it presupposes that ancient people are ignorant rubes. Ancient people used 'simple minerals from the ground' all the time themselves - so why would it be hard for them to understand modern people doing the same?

Anything with even a remote origin in ancient technology would be easy for them to understand at least as well as most modern people - like the gun, the car, the battleship, the newspaper, the photograph, the six-pack, the train, the skyscraper, the Panama Canal, etc. Other things could be compared to something else they've seen, like the plane. Once they understood waves/frequencies, they wouldn't be all that mystified by the internet, television, microwaves or radio, either.

The OP, if the representation above is accurate, is very 'modern-centrist' - pyramids, transoceanic travel, stone circles, gosh, how could those ignorant primitives have done these things? Easily, since they were curious and inventive humans.

If they believed in gods, they would readily assign god as the creator of such things. Many people today think of pyramids and crop circles being the work of advanced entities. Southwinds analogy and Wowbagger's merely show that understanding how technological complexity comes to be can be extrapolated to understand how the miracle of life came to be. It's trial and error of information as expressed in the environment.

The coolest things about humans is that we have evolved brains to teach each other so that the less fit can survive and reproduce and further understanding. We can learn from each other and other animals. This evolved from primitive learning methods--imitation... and associating two things with "cause and effect". It was furthered by the development of languages and a brain that could learn through "stories" and pictures and eventually codes that became letters that made words that could be copied and then copied better via a printing press and faster and better over time--now digital transmission. So we can solve problems much faster... all other species must evolve strategies over time by being preferentially selected by their environment for the genetic tendencies and instincts that give them a survival/reproductive advantage.

Human brains are evolved information microprocessors that have gone on to invent even more complex information processors. And we are the first humans who can understand this. We are the first humans who understand what a genome is...how it came about...and we've used our amassing knowledge in our own technologies to further understanding.

That is the power of natural selection! Humans that understood, process, shared, refined, learned from, and took information further survived preferentially and became super information processors spawning information processors, not just of the gene kind-- but of meme kind. Information evolves to create more and better information evolvers which in essence are highly organized matter (humans and machines) "designed" to further the spread of information. The memory we didn't evolve, we make in computer form. The information we can't process, we design computers to do. The methods of travel we didn't evolve, we design and refine and hone. And we refine our methods of communicating these to each other at the same time.
 
The OP is about furthering understanding that all complexity is built from the bottom up-- there is no need to invoke top-down design...it's all built on information that has been refined through trial and error over time.

Wowbagger points out that if one believes in magic, then god makes some sort of sense as an explanation and inquiry stops. For all we know, the pyramid builders could believe that gods were helping them build the pyramids.

The ID movement is about getting people to think that details they don't understand is best explained by "god"--which makes no other explanation necessary.

Understanding bottom-up design, makes god unnecessary. And it makes humans a lot less likely to spread the memes of those claiming to speak for him.
 
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I think the objections against the analogy in the OP can be best explained by the fact that the property of "change over time with the retention of 'what works'" is the only relevant property to consider when explaining evolution to anyone, especially intelligent design proponents. Further the key to refuting intelligent proponents' "objections" to biological evolution lies not its similarities to technological development but in its differences from technological development. Intelligent design proponents already believe that "an intelligence", their code-word for God, designed life forms. Telling them that similar biological evolution is similar to technological development because in so far as both are examples of "change over time with retention of 'what works'" only feeds their misconception of evolution, because they will see a direct analogy between the intelligent engineers building technology and the Intelligent Designer building life.

Do you understand how you are essentially undermining your point by comparing evolution to a process that requires intelligent actors?
 
Actually Jimbob, no, it doesn't, largely because you elected to seek to answer my question in biological and asexual terms, for some reason(!):

I was hoping for a straight forward 'engineering' explanation, as you seem to have a particular interest in the Spitfire. As I asked:
I chose to answer about biology because that was uncontroversial, asexual reproduction because that is simpler.

I chose the spitfire, because it is well known, and there were defintite competeing developments from the Axis powers too. It was the colsest situation to one that would fit the OP.

So, let's say we start by limiting this part of the discussion to engineering and you explaining exactly what you mean by 'development of knowledge'. Then if you could move onto describing how the 'development' of 'engineering knowledge' and 'infrastructure' occurred please. Perhaps then, finally, in the context of your explanation and description you could highlight the difference(s) between 'development' and 'evolution' as you see it from, and this is ABSOLUTELY CRITICAL TO THE DISCUSSION, a lay-person perspective, i.e. in terms which our time traveller can relate to, namely relating to what he has been shown at the automobile museum and aquarium.

OK, here is ImaginalDisc's list again, as I agree with everything on it:

Design can overhaul, evolution cannot.

Design can plan for long-term development, evolution cannot.

Design can lift elements from one type of thing and apply them to another, evolution cannot.

Design can retain the plans of a form indefinately, evolution cannot.

Living things are produced by autonumous reproduction, machines are not.

Living things have heritable traits, machines do not.

Living things mutate, and those mutations are passed on. Machines neither mutate, nor pass on mutations.


In my job I design structures (transistors). I model them using the laws of physics, and then develop simplified models of their electrical behaviour in applications. I then look to see what parts need improving, and how to do this. Sometimes, after a lot of analysis, I even get some test structures made to give me some more information from real life, and corroboration.

Any information that I develop, before being implimented in silicon has been very deliberately chosen and developed.

I also look at failed devices, perform nondestructive tests, and get other people to perform destructive tests to determine what failed, or even if there was a weakness.

Any information about the failure is arrived at by analysis. I would not say that the information to correct the device was potentially there before the device. It was developed. There was no random mutation of memes, there was no natural or artificial selection of memes, there are only adequate models and designs.

We do sometimes use evolutionary algorithms, but we still determine the fitness criteria, so whilst we don't know what the design will be, we do know what it will do befirehand. This is different to evolution. We also might miss a good design because we have incorrectly missed out the full fitness criteria, as we don't always know them.

Back to the more widely known history of the Spitfire. I will talk about evolutionary algorithms and not evoution, as evolution as discussed in the theory of evolution requires imperfect self-replication.

Early versions lacked a fuel injection system, which meant that it, unlike the BF109, couldn't pull negative g without losing power (which was bad in a dogfight). Work was done with the express aim of fixing that prolem. If there was evolution, then the each aircraft would be slightly different , and only the blueprints of the most successfull aircraft would be copied. Apart from being impractical, there would have been no analysis to say that there was a problem. The problem would get solved without any analysis, and probably with a lot of other changes.

How does evolution know there is a problem? The only information available, or evolutionary algorithms is that sone design was the best fit to the design criteria, i.e. "fittest". This is different from looking at windtunnel results and deciding that low-level performance is more important, so the wings should be clipped in some variants.


When a prototype crashes an evolutionary algorithm coul only get the information that there was a failure, not why.


If you look at a single example of any aircraft, you can see that it didn't evolve as there is no ability to reproduce. With evolution, because the copy carries the template and "attempts" to reproduce the ability of the template to produce reproducing copies is tested. This is natural selection.

If you looked at the "fossil record" in a museum, you would not see the type features that are common to evolution. There really weren't any intermediate stages between a pulse-jet and a piston engine.

I would also argue that there is no room for a "promising technology" with evolutionary algiorithms. The prototype jets had worse performance than the best piston-engined planes, but there was sufficient potential to keep the development going.

The first LCD screens were totally inadequate for TV usage, but the potential was there for them to be better than the CRT. That was not an evolutionary approach in the history of televison technology.


We couldn't design the mamalian eye, and we wouldn't have designed it as it is.

Minor errors (inelagancies) are not selected out in evolution, especially if the solution would require starting from scratch again, which would have been the case for the maamalian eye. (Design can overhaul).



In evolutionary algorithms some intelligent agency has to define the fitness criteria, as there is no option for "did it reproduce?" without self-replication.

Evolution requires no intelligence* indeed I would argue that with intelligence "directing" it, evolution becomes an evolutionary algorithm+, or (in the case of ID, deistic selection, aka selective breeding).

Evolutionary algorithms require intelligence* in setting the specifications.

Classical engineering requires intelligence* to set the specifications and to perform the design and engineering

Selective breeding uses evolutionary algorithms.


What is the objection to using the word "develop" as opposed to "evolve" when talking about technology?


+Domesticated animals are subject to evolution, and also to artificial selection. A sheep might be selected for its wool quality, but if it dies from disease before breeding, it still won't breed.


*maybe intent is a better word, as a stupidly determined specification would also work, just not produce something that anyone would want...
 
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I think the objections against the analogy in the OP can be best explained by the fact that the property of "change over time with the retention of 'what works'" is the only relevant property to consider when explaining evolution to anyone, especially intelligent design proponents. Further the key to refuting intelligent proponents' "objections" to biological evolution lies not its similarities to technological development but in its differences from technological development. Intelligent design proponents already believe that "an intelligence", their code-word for God, designed life forms. Telling them that similar biological evolution is similar to technological development because in so far as both are examples of "change over time with retention of 'what works'" only feeds their misconception of evolution, because they will see a direct analogy between the intelligent engineers building technology and the Intelligent Designer building life.

Do you understand how you are essentially undermining your point by comparing evolution to a process that requires intelligent actors?

I appreciate what you're saying here mijo, but I can't help feeling that so long as you try to discredit the ID philosophy by contrasting technological development with biological evolution and highlighting them as fundamentally different, then the ID proponents are always going to find a counter-link, where it suits the cause. They can pick and choose those examples of natural 'irreducible complexity', or whatever, that might otherwise buck the trend of natural evolution that adequately explains the vast residual.

My thought process when I posted the OP, and it might well have been at least partially subconscious, was, I suppose, to try to liken the two processes (my intuition and logical mind told me they're analogous, at least to some degree), as opposed to contrasting them, in order to 'buck the trend' the other way, such that even if only one good analogy could be presented then a doubter should, in theory at least, be open to becoming swayed against ID. The objective was two-fold:

1. To show, logically, rationally and simplistically, that certain human design development processes, when analysed, are not particularly awe inspiring as the end-product might suggest, leading to;

2. The conclusion that if mere humans are capable of creating highly complex structures from basic raw materials, indeed exactly the same basic raw materials as nature uses, the only limiting factor being time (such limitation, i.e. time, itself, strongly inferring an evolutionary process), then there should be absolutely no need to posit a 'superior designer' as the explanation for what we observe around and within us.

Indeed, from a casual observational point of view, I would argue that, given the raw materials available, a modern fighter jet is immensely more awe-inspiring than the human body. The human body, after all, is manifestly 'organic', appears very much 'terrestrial' and shares many features, functions and traits with inumerable other more primitive life forms. The fighter jet, in contrast, is inorganic, or artificial, if you like, but still made from the same basic elements. If you were to present images of these two contrasting 'structures' to an 'alien being' with no preconceptions of either life on Earth or the concept of god, which image might they be inclined to deduce required the most 'intelligent design'? If it's the fighter jet, and it can be shown that the fighter jet came about by simple human endeavour (through the application of processes that can be defined using whatever word(s) you prefer - development, knowledge, technology, (evolution?)), then why do we need to look to a more superior being to explain simple organic life?

I maintain that the fact that all complex structures and machines created by humans have taken time to acquire the features, characteristics and 'traits' that they display from basic raw materials, regardless of the detailed, scientific and humanitarian processes that hide behind them, and how such processes might be capable of being likened to natural evolution, in its observable form, presents a convincing argument that 'evolution' is at play in human design, and largely, but admittedly not wholly, explains how man-made, seemingly irreducible complexity often comes about.

That is why I posed my recent 'Spitfire' questions to jimbob in the context of not being able to short-circuit the design/technological development 'evolutionary' process, just like nature cannot. I believe that if jimbob, ID, and you try to answer those questions honestly, open-mindedly and rationally without resorting to diverting your attention to, and becoming wrapped up in, very different biological questions, then you'll arrive at the conclusion that I did before I lodged the OP.

I'll now digest jimbob's latest attempt to answer said questions, although I've already detected that he seems to circumvent them, possibly conveniently, or even maybe inadvertently, more than deliberately. I do believe, though, that likening the 'engineering' comparison to biology is a better approach than vice versa, which seems to be driving the current debate, as the biological analysis seems to lead down related and complicated but irrelevant tracks that only serve to detract and unnecessarily obscure the initial analogy.
 
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I chose to answer about biology because that was uncontroversial, asexual reproduction because that is simpler.

I chose the spitfire, because it is well known, and there were defintite competeing developments from the Axis powers too. It was the colsest situation to one that would fit the OP.

OK, here is ImaginalDisc's list again, as I agree with everything on it:

I'm sorry jimbob, but this response, and with due respect, only serves to regurgitate what has previously been said by you and other like-minded posters. It fails completely to address the very specific 'Spitfire' questions that I posed.

As I've said in my last post, my aim is to lead you down a line of enquiry that I hope will at least enable you guys to see 'where I'm coming from', if not fix the same conclusion in your minds that I've reached, although that would be cool :cool:. So long as you guys keep resorting (and I don't believe it's tactical, but illustrative of close-mindedness) to regurgitation of your previously, clearly unconvincing, counter-arguments, then it's clear, at least to me, that we all need to change tack slightly.

I'm happy to continue contributing to this debate while ever there are alternative ways of expressing opinions, thoughts and ideas, but to re-re-quote ID's list of why human design and natural evolution are incomparable - a list that I've refuted more than once with no legitimate counter-argument - is simply counter-productive, as it seems to demonstrate dogmatism and little originality of thought.

I'd like to think that we can 'evolve' this debate further, but I'm seriously not sure whether you guys are capable of adapting. ;)
 
OK, here is ImaginalDisc's list again, as I agree with everything on it:

You might recall that I refuted this list at Post #280 insofar as its legitimacy in disproving the analogy goes; the refutation then being developed at Posts #291 and #297 . I don't believe anybody has further challenged what I last said on this matter, which I'll reiterate/rephrase thus:

Design can overhaul, evolution cannot.

Yes, it can, but it only happens sometimes, not all of the time. This can be considered an exception to the general rule postulated in the OP. There are, of course, always exceptions to the rule, but we're looking for similarities here, not exceptions. That's the very essence of an 'analogy', as cyborg has repeatedly pointed out.

Design can plan for long-term development, evolution cannot.

Yes, it can, but it only happens sometimes, not all of the time. Ditto.

Design can lift elements from one type of thing and apply them to another, evolution cannot.

Yes, it can, but it only happens sometimes, not all of the time. Ditto.

Design can retain the plans of a form indefinately, evolution cannot.

Yes, it can, but does it? What happens if a particular design fails to develop (evolve)? It becomes uncompetitive, inefficient, etc. and hence obsolete, or 'extinct', if you will.

Living things are produced by autonumous reproduction, machines are not.

Irrelevant to the analogy, which relies on observation of outputs only.

Living things have heritable traits, machines do not.

Are you serious? Is every successive model of Compaq PC completely 'traitless' compared to the previous model?!

Living things mutate, and those mutations are passed on. Machines neither mutate, nor pass on mutations.

Open your mind jimbob - please! Changes to materials, components, specifications, etc. (indeed quantum leaps from, say, piston engines to jet engines) can be considered mutations for the purpose of the analogy. DIVORCE YOUR MIND FROM HOW THESE THINGS COME ABOUT AND JUST LOOK AT THE MANIFESTATIONS. THAT'S ALL THAT'S NEEDED FOR THE ANALOGY TO WORK!!!

In my job I design structures (transistors). I model them using the laws of physics, and then develop simplified models of their electrical behaviour in applications. I then look to see what parts need improving, and how to do this. Sometimes, after a lot of analysis, I even get some test structures made to give me some more information from real life, and corroboration. Any information that I develop, before being implimented in silicon has been very deliberately chosen and developed. I also look at failed devices, perform nondestructive tests, and get other people to perform destructive tests to determine what failed, or even if there was a weakness. Any information about the failure is arrived at by analysis. I would not say that the information to correct the device was potentially there before the device. It was developed. There was no random mutation of memes, there was no natural or artificial selection of memes, there are only adequate models and designs. We do sometimes use evolutionary algorithms, but we still determine the fitness criteria, so whilst we don't know what the design will be, we do know what it will do befirehand. This is different to evolution. We also might miss a good design because we have incorrectly missed out the full fitness criteria, as we don't always know them.

As I argued in an earlier post, you don't have to do all of this in such an organized manner. You could, instead, implement random changes (mutations) and simply see what effect they have, for better or worse, just like biological evolution. You could retain the improved versions, to build on even further, and discard the inferior versions. You would either end up with the same or essentially the same product as you might 'design with forethought' (unlikely), or you would end up with a different, equivalent or possibly even better, product. The only difference is that what I've described is a wholly inefficient and uncommercial approach, but that is excatly what biological evolution can be described as. It simply doesn't matter, though, with biological evolution; nobody is counting the cost nor measuring the time taken to get 'there'. There's really no difference when you really stop to think about it. Try it, please.

Back to the more widely known history of the Spitfire. I will talk about evolutionary algorithms and not evoution, as evolution as discussed in the theory of evolution requires imperfect self-replication.

You see, this highlights your problem exactly. Your preconceptions about even what the word 'evolution' means and how it is used is clearly preventing you from applying it in an analogous context. Unless and until you overcome this mental barrier you will be precluded from developing this debate further.

Early versions lacked a fuel injection system, which meant that it, unlike the BF109, couldn't pull negative g without losing power (which was bad in a dogfight). Work was done with the express aim of fixing that prolem.

True, but in theory it didn't have to be that way. Alternatively, random changes could have been made which, given time, would have 'fixed' this particular problem, or even led to an adaptation of an unrelated aspect of the aircraft which would have overcome the problem in another way, or otherwise rendered the problem fixed. Surely you can see what I'm describing here. I can actually picture the 'design' team in my mind flying each of the individual 'mutations'! Can't you?

If there was evolution, then the each aircraft would be slightly different , and only the blueprints of the most successfull aircraft would be copied.

Each type of aircraft is, at least, slightly different, and this is essentially what happens. Only the successful variants persist. What's causing you to believe that this isn't the case?

Apart from being impractical, there would have been no analysis to say that there was a problem. The problem would get solved without any analysis, and probably with a lot of other changes.

Hey, I think you're getting it now jimbob! I think you just need to reconcile the word 'impractical' in your mind and you'll be there. Don't resist it; it's just a word that humans have invented that biological evolution doesn't recognize, and has no need for. Dispense with it!

How does evolution know there is a problem? The only information available, or evolutionary algorithms is that sone design was the best fit to the design criteria, i.e. "fittest". This is different from looking at windtunnel results and deciding that low-level performance is more important, so the wings should be clipped in some variants.

Yes, it is different, but forget about wind tunnel tests. Just change something at random instead and you'll still get there, sooner or later. Wind tunnel testing is simply short-circuiting the evolutionary process for reasons I've explained previously, and above. Wind tunnel testing doesn't have to happen other than in the 'human' world. What happened before wind tunnels came into use?

When a prototype crashes an evolutionary algorithm coul only get the information that there was a failure, not why.

So? Make a random change, and another, and another until the problem gets fixed by chance. What's wrong with that?

If you look at a single example of any aircraft, you can see that it didn't evolve as there is no ability to reproduce.

But you can jimbob, because it did, essentially, 'reproduce'. The fact that it reproduced 'artificially', i.e. by man's hand as opposed to biologically, is completely irrelevant to the analogy. You're getting close jimbob; just try to grasp this concept too and you might be there!

With evolution, because the copy carries the template and "attempts" to reproduce the ability of the template to produce reproducing copies is tested. This is natural selection.

See above. You can make your own analogy now, I'm sure!

If you looked at the "fossil record" in a museum, you would not see the type features that are common to evolution. There really weren't any intermediate stages between a pulse-jet and a piston engine.

See above. Exception to the rule, or, if you like, macro-mutation. Either option works.

I would also argue that there is no room for a "promising technology" with evolutionary algiorithms. The prototype jets had worse performance than the best piston-engined planes, but there was sufficient potential to keep the development going.

And there lies the mental barrier again - 'sufficient potential'. Remove the designers' forethought and replace it with random 'mutations' and you'll still achieve that 'potential', given time.

The first LCD screens were totally inadequate for TV usage, but the potential was there for them to be better than the CRT. That was not an evolutionary approach in the history of televison technology.

Of course it was, and explains why LCD screens were not used in TVs until recently. They had to evolve to the point where they became useful in TVs.

We couldn't design the mamalian eye, and we wouldn't have designed it as it is.

Why not? Have you not seen 'poor' human designs? I could provide a list if you like, and they would only be examples that made it to commercial production!!! Can you not hear GM's Chief Designer gazing at a Citroen 2CV6 and saying: "Well, I wouldn't have designed it like that!"?!?

Minor errors (inelagancies) are not selected out in evolution, especially if the solution would require starting from scratch again, which would have been the case for the maamalian eye. (Design can overhaul).

And they're not always 'selected out' of human designs either. As artuculett pointed out recently, why do commercial airliners still have ashtrays when smoking's prohibited? Because it's probably more costly commercially to take them out. They can still go along 'for the ride' though, for a while, just like the human appendix seems to.

In evolutionary algorithms some intelligent agency has to define the fitness criteria, as there is no option for "did it reproduce?" without self-replication.

Completely wrong - see above.

Evolution requires no intelligence* indeed I would argue that with intelligence "directing" it, evolution becomes an evolutionary algorithm+, or (in the case of ID, deistic selection, aka selective breeding).
Evolutionary algorithms require intelligence* in setting the specifications.
Classical engineering requires intelligence* to set the specifications and to perform the design and engineering
Selective breeding uses evolutionary algorithms.

See above.

What is the objection to using the word "develop" as opposed to "evolve" when talking about technology?

I have no objection. They mean exactly the same to me. Do you think that by using different words affects the validity of the analogy?

*maybe intent is a better word, as a stupidly determined specification would also work, just not produce something that anyone would want...

OK with me, so long as it's clear that 'intent' is equally unnecessary for human design, and that random changes would achieve the same 'result', given time.
 
Are you talking about "evolution" as in the "Theory of Evolution" or in an everyday usage. Your analogy works fine in talking about the development of knowledge, but can be actively misleading when tallking about "evolution" as in the "Theory of Evolution".

In everyday usage they are synonomous. This seems to be how you are using the word.

I would say that if you are talking about discussing "evolution" with creationists, it is best to talk about "Evolution" as in the "Theory of Evolution". Otherwise there is plenty of scope for misunderstanding and lack of clarity, see the quotes from prominent ID proponents.

Using the word "develop" means that they can't claim that "evilutionists" use the word "evolution" to describe technological change, directed by intelligneces.


I do not accept that any human design can be performed without "intent". Without analysis, yes.

Any human design needs a specification, either explicit or implicit; this can be simply "let's build on the interesting designs".



Southwind said:
I'd like to ask ID, Jimbob, Mijo, et al, a question, but particularly Jimbob, for obvious reasons:

When R J Mitchell designed the Supermarine Spitfire during the Second World War why didn't he 'simply' jump, in one huge leap, straight to the Eurofighter? Today's fighter aircraft designers are no more intelligent than he was - we sure haven't evolved more 'capable' brains over the last half-century to enable the Eurofighter to come about. So, what's happened over the ensuing 60 years or so that has led to the emergence of the Eurofighter in the beginning of the 21st century that precluded its production towards the end of the 20th century?

The knowledge and infrastructure were not available to make the eurofighter.

The materials knowledge wasn't there, the supersionic aerodynamics wern't known, the turbojet with reheat had not been invented, there were no computers to control the inherently unstable design that needs a fly-by wire/light system; the electronics hadn't been invented for the avionics and radar (even the transistor hadn't been made, let alone the IC or microprocessor). The same applies to the missile systems.

The same applies to the manufacturing techniques.

Aircraft design teams know more about aircraft design than they did 70 years ago. But the knowledge didn't evolve, it was deliberately accquired. If it "evolved", where are the iterations that are worse than the previous generation? Surely they would still be produced, just not "survive". If "Evolution" as in the "theory of evolution" was used then about 50% of all iterations would be worse than their preceeding iteration, and this badness would only be discovered when these variants failed in combat.

Sometimes there were poor design iterations, but nowhere near 50%.

Mitchell in his prime wold be far better than modern engineers at pencil-and paper calculations and use of a drawing board. Just as a medieval knight would outperform a member of any modern special forces in a joust. However nowdays, we use better tools. On a side note, the longbow was a superior weapon to the musket in terms of rate of fire, effective range and accuracy for a long time after it had been superceded; an important difference being in the cost of trianing an effective user (lifetime for a longbow, less than a day for a musket).
 
Hey jimbob, what say you counter-argue my Post #569 point by point with objective specifics and, if appropriate, contradictory examples? Please show that what I've written is wrong.
 
You might recall that I refuted this list at Post #280 insofar as its legitimacy in disproving the analogy goes; the refutation then being developed at Posts #291 and #297 . I don't believe anybody has further challenged what I last said on this matter, which I'll reiterate/rephrase thus:
Post 297

http://www.internationalskeptics.com/forums/showthread.php?postid=3048187#post3048187
southwind17 said:
quixotecoyote said:
Not in the least. In saying design can but doesn't have to, evolution can't, you would simply take instances of design showing those characteristics. As evolution cannot match them, the argument holds.
And if you can show a design that doesn't display those characteristics?
No:
Design can do X, evolution can't, showing cases where design dosen't does not invalidate this. Showing cases where evolution does X would invalidate it.

In fact as we are comparing it to biological evolution, (comparing it to "evolution as defined in the OP" is circular) you need to show an example where biological evoultion has:

Overhauled an existing iteration, planned for long-term development, lifted elements from one type of thing and applied them to another (cf counterexample of mollusc and mamalian eyes) and retained the plans of a form indefinately.

Conversely showing examples where machines demonstrate imperfect self-replication would also be needed.
Design can overhaul, evolution cannot
Yes, it can, but it only happens sometimes, not all of the time. This can be considered an exception to the general rule postulated in the OP. There are, of course, always exceptions to the rule, but we're looking for similarities here, not exceptions. That's the very essence of an 'analogy', as cyborg has repeatedly pointed out.

These are not just exceptions to the rules, but a large part of any engineering effort. Even one instance would be enough to invalidate the analogy.

Show me the organisms that are "exceptions to the rule" when considering evolution, and if you are convincing, I am ready to become a theist.

Or is biological evolution the exception to the rule that there always exceptions to the rule?

Why are we looking at similarities? Even ID proponents accept the OP, and often use very similar language to the OP.
<snip>
Open your mind jimbob - please! Changes to materials, components, specifications, etc. (indeed quantum leaps from, say, piston engines to jet engines) can be considered mutations for the purpose of the analogy. DIVORCE YOUR MIND FROM HOW THESE THINGS COME ABOUT AND JUST LOOK AT THE MANIFESTATIONS. THAT'S ALL THAT'S NEEDED FOR THE ANALOGY TO WORK!!!
But, although it might be difficult to tell from a single observation if you disregard the lack of breeding aparatus on an aircraft, you would be able to tell from successive iterations in a museum.

As I argued in an earlier post, you don't have to do all of this in such an organized manner. You could, instead, implement random changes (mutations) and simply see what effect they have, for better or worse, just like biological evolution. You could retain the improved versions, to build on even further, and discard the inferior versions. You would either end up with the same or essentially the same product as you might 'design with forethought' (unlikely), or you would end up with a different, equivalent or possibly even better, product. The only difference is that what I've described is a wholly inefficient and uncommercial approach, but that is excatly what biological evolution can be described as. It simply doesn't matter, though, with biological evolution; nobody is counting the cost nor measuring the time taken to get 'there'. There's really no difference when you really stop to think about it. Try it, please.
This is saying that evolutionary algorithms work. We know this.

Evolutionary algorithms are not evolution. They are seful to demonstrate the power of evolutionary approaches, but there are fundamental differences.

You see, this highlights your problem exactly. Your preconceptions about even what the word 'evolution' means and how it is used is clearly preventing you from applying it in an analogous context. Unless and until you overcome this mental barrier you will be precluded from developing this debate further.
Are these my preconcetions that in discussing evolution with creationists, we should limit the definition of evolution to that defintion used in the "Theory of Evolution"?

True, but in theory it didn't have to be that way. Alternatively, random changes could have been made which, given time, would have 'fixed' this particular problem, or even led to an adaptation of an unrelated aspect of the aircraft which would have overcome the problem in another way, or otherwise rendered the problem fixed. Surely you can see what I'm describing here. I can actually picture the 'design' team in my mind flying each of the individual 'mutations'! Can't you?
This is an evolutionary algorithm. A fine technique but not evolution.
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Hey, I think you're getting it now jimbob! I think you just need to reconcile the word 'impractical' in your mind and you'll be there. Don't resist it; it's just a word that humans have invented that biological evolution doesn't recognize, and has no need for. Dispense with it!
I am talking form an economic perspecitve, I think Lord Beverbrook would have struggled to organise any aircraft manufacture without people rigidly following controlled blueprints, with appropriate change notes.

Yes, it is different, but forget about wind tunnel tests. Just change something at random instead and you'll still get there, sooner or later. Wind tunnel testing is simply short-circuiting the evolutionary process for reasons I've explained previously, and above. Wind tunnel testing doesn't have to happen other than in the 'human' world. What happened before wind tunnels came into use?
Again, we are accepting the validity of evolutionary algorithms. They produce different solutions to design, and canb be spotted in looking at the "design history" but they are not evolution.

But you can jimbob, because it did, essentially, 'reproduce'. The fact that it reproduced 'artificially', i.e. by man's hand as opposed to biologically, is completely irrelevant to the analogy. You're getting close jimbob; just try to grasp this concept too and you might be there!
The self replication is impotant. Without self replication, there is a predetermined selection criteria (specification) or intelligent assessment as to which designs are better. Tese are copied. But the selection is ultimately the result of intelligence. If the selection was random, then you would not get any advantage from using an evolutionary algorithm, indeed you would not know what constituted a "better" design,
jimbob said:
If you looked at the "fossil record" in a museum, you would not see the type features that are common to evolution. There really weren't any intermediate stages between a pulse-jet and a piston engine.

See above. Exception to the rule, or, if you like, macro-mutation. Either option works.
No, because there are many exceptions to this rule because the rule is invalid. Show me an exception to the theory of evolution when applied to living organisms.
And there lies the mental barrier again - 'sufficient potential'. Remove the designers' forethought and replace it with random 'mutations' and you'll still achieve that 'potential', given time.

Of course it was, and explains why LCD screens were not used in TVs until recently. They had to evolve to the point where they became useful in TVs.

This is the "Design can overhaul, evolution cannot" argument.

In TV's, a 1980's CRT would outperform an 1980's LCD. The CRT would always get selected.

With evolution, the selection of the LCD would require something akin to the blood supply of the mamalian eye suddenly going behind the retina.
Why not? Have you not seen 'poor' human designs? I could provide a list if you like, and they would only be examples that made it to commercial production!!! Can you not hear GM's Chief Designer gazing at a Citroen 2CV6 and saying: "Well, I wouldn't have designed it like that!"?!?
The 2CV met its requirent spec to be able to carry a basket of eggs across a plowed field, and a family of four to church in their top hats...

There are plenty of examples of poor design, but if The Designer was competant enough to design an eye, why was It not competent enough to design it properly in mammals? Anyway why was an omniscient designer bothering with design iterations in the first place?
And they're not always 'selected out' of human designs either. As artuculett pointed out recently, why do commercial airliners still have ashtrays when smoking's prohibited? Because it's probably more costly commercially to take them out. They can still go along 'for the ride' though, for a while, just like the human appendix seems to.
Design can overhaul, evolution can't. That does not mean that design always overhauls.

jimbob said:
In evolutionary algorithms some intelligent agency has to define the fitness criteria, as there is no option for "did it reproduce?" without self-replication.
Completely wrong - see above.
This is where the main disagreement lies.
In the "Theory of Evolution" the only measure of success is the production of another "copier" that copies itself. If something fails to produce a copy iof itself, then it is not evolving. If it succeeds then that is a success. This can be determined without intelligence. If another agency has to decide to make a copy of successful designs, then this other agency has to decide what constitutes success. This nescesarily involves intelligence at some stage.

I have no objection. They mean exactly the same to me. Do you think that by using different words affects the validity of the analogy?
They are synonyms in everyday language, but not in discussiong th eprecise meaning of evolution in the "Theory of Evolution"

OK with me, so long as it's clear that 'intent' is equally unnecessary for human design, and that random changes would achieve the same 'result', given time.

No, without (imperfect) self-replication, a specification of some sort needs to be available to decide on which are selected to be copied and mutated.

To get anything interesting, this specification can not be "randomly select types for copying and mutation". The specification needs to define what is "fit" or have an intelligence select "interesting" types. The specification of what constitutes "fitness" is going to be a result of intelligence. Of course, there is no requirement for the intelligence to be "great" just that there has to be the creation of a specification
 
No:
Design can do X, evolution can't, showing cases where design dosen't does not invalidate this. Showing cases where evolution does X would invalidate it.

In fact as we are comparing it to biological evolution, (comparing it to "evolution as defined in the OP" is circular) you need to show an example where biological evoultion has:

Overhauled an existing iteration, planned for long-term development, lifted elements from one type of thing and applied them to another (cf counterexample of mollusc and mamalian eyes) and retained the plans of a form indefinately.

Conversely showing examples where machines demonstrate imperfect self-replication would also be needed.

These are not just exceptions to the rules, but a large part of any engineering effort. Even one instance would be enough to invalidate the analogy.

I think you're missing the point jimbob. I'm using human design development (there you go, I'm happy using the 'D' word!) as an analogy to counter irreducible complexity arising from natural evolution, NOT the other way around. This is how analogies are used. They tend to be abstract, or contain abstract elements, by definition, or they simply wouldn't be analogies. As such, they invariably don't work in reverse, as you're trying to do here. For example, I could say that an ant walking across the ground is analogous to a man running at 100km/h, or that a fly taking off is analogous to a helicopter accelerating from 0 to 500km/h in 0.25 seconds. What you're arguing is that because no man can run at 100km/h, or because no helicopter can accelerate from 0 to 500km/h in 0.25 seconds, means the analogy doesn't work. You're plainly and patently wrong. As I said before, I only need to show one example where the analogy works and that's sufficient to prove the argument, even if you can show a million examples where the analogy doesn't work, but I suppose you'd essentially be using a different analogy then.

Show me the organisms that are "exceptions to the rule" when considering evolution, and if you are convincing, I am ready to become a theist.

Or is biological evolution the exception to the rule that there always exceptions to the rule?

Im not sure which 'rules' you're alluding to here, but I suspect my response above addresses your point.

Why are we looking at similarities? Even ID proponents accept the OP, and often use very similar language to the OP.

I'm looking at similarities for the reasons I gave in my Post #567. Did you not read that one?

But, although it might be difficult to tell from a single observation if you disregard the lack of breeding aparatus on an aircraft, you would be able to tell from successive iterations in a museum.

Yes, I do disregard the lack of breeding apparatus on an aircraft, given it's irrelevance to the point being made. Do you consider that if a mammalian eye and an F-19 fighter jet could hypothetically sit down over a cucumber sandwich on a bench in the park and compare and discuss their relative complexities that they would consider it imperative to understand how they each came about? Of course not; it's irrelevant. Both the absolute and relative complexities speak for themselves.

This is saying that evolutionary algorithms work. We know this.

"I'm not entirely sure what an 'evolutionary algorithm' is, exactly.", uttered the time traveller in the motor museum, sheepishly :o). If it's the same as making entirely random changes (mutations) to an existing design with no forethought or preconception as to the likely effect on that design, then determining whether the amended design is better or worse suited to its environment compared to its predecessor, measured by its ability to outclass competing designs using whatever metrics are approriate (gross sales, profitability, speed, dog fights won/lost, etc.), then fine, I understand. But I suspect it isn't, in which case you've misunderstood my point. Unfortunately, I don't think I can make it any clearer.

Evolutionary algorithms are not evolution. They are seful to demonstrate the power of evolutionary approaches, but there are fundamental differences.

Given the above, is this relevant?

Are these my preconcetions that in discussing evolution with creationists, we should limit the definition of evolution to that defintion used in the "Theory of Evolution"?

"I don't know, but it seems so. I don't quite understand your question." (uttered the time traveller in the aquarium, sheepishly :o)

This is an evolutionary algorithm. A fine technique but not evolution.

"Mmmm ... maybe it's time to go back from whence I came", wondered the time traveller :confused:

I am talking form an economic perspecitve, I think Lord Beverbrook would have struggled to organise any aircraft manufacture without people rigidly following controlled blueprints, with appropriate change notes.

Exactly, so drop the 'economics'; it's irrelevant to the argument.

Again, we are accepting the validity of evolutionary algorithms. They produce different solutions to design, and canb be spotted in looking at the "design history" but they are not evolution.

See above.

The self replication is impotant.

Ooh, nearly right. Did you mean 'impotent'?! "It's irrelevant.", said the F-19 to the mammalian eye in the park.

Without self replication, there is a predetermined selection criteria (specification) or intelligent assessment as to which designs are better. Tese are copied. But the selection is ultimately the result of intelligence.

NO, NO, NO, NO, NO, NO, NO, NO, NO. Mass producing a widget is tantamount to self-replication, with random change added by way of mutation. Watch how it performs within its environment, compared to its predecessor, using the appropriate metrics, as described above, then return to go and repeat.

If the selection was random, then you would not get any advantage from using an evolutionary algorithm, indeed you would not know what constituted a "better" design,

Who said it was 'random'? I didn't. Selection is determined by its ability to perform within its environment, just like natural selection.

No, because there are many exceptions to this rule because the rule is invalid. Show me an exception to the theory of evolution when applied to living organisms.

Sorry jimbob - lost me (time traveller!).

This is the "Design can overhaul, evolution cannot" argument.

OK, so ignore that particular example then.

In TV's, a 1980's CRT would outperform an 1980's LCD. The CRT would always get selected.

With evolution, the selection of the LCD would require something akin to the blood supply of the mamalian eye suddenly going behind the retina.

I don't think so, but couldn't a natural macro-mutation conceivably lead to this anyhow?

The 2CV met its requirent spec to be able to carry a basket of eggs across a plowed field, and a family of four to church in their top hats...

And in what respects does a mammalian eye fail to meet its 'requirement spec'?!

There are plenty of examples of poor design, but if The Designer was competant enough to design an eye, why was It not competent enough to design it properly in mammals? Anyway why was an omniscient designer bothering with design iterations in the first place?

Voila - poor designs in both nature and the workshop. Fits with the analogy!

Design can overhaul, evolution can't. That does not mean that design always overhauls.

Precisely, that's exactly what I've been telling you, and it helps the analogy.

This is where the main disagreement lies.
In the "Theory of Evolution" the only measure of success is the production of another "copier" that copies itself. If something fails to produce a copy iof itself, then it is not evolving. If it succeeds then that is a success. This can be determined without intelligence. If another agency has to decide to make a copy of successful designs, then this other agency has to decide what constitutes success. This nescesarily involves intelligence at some stage.

There is no fundamental difference between natural selection and what a designer deems should be retained or discarded.

No, without (imperfect) self-replication, a specification of some sort needs to be available to decide on which are selected to be copied and mutated.

Not necessarily, for the umpteenth time. Imperfection could be effected randomly, but that's simply not viable in the context of why designs are developed.

To get anything interesting, this specification can not be "randomly select types for copying and mutation". The specification needs to define what is "fit" or have an intelligence select "interesting" types. The specification of what constitutes "fitness" is going to be a result of intelligence. Of course, there is no requirement for the intelligence to be "great" just that there has to be the creation of a specification

NO, NO, NO, NO, NO, NO, NO, NO, NO. What more can I say, other than NO!
 
I'd like to think that we can 'evolve' this debate further, but I'm seriously not sure whether you guys are capable of adapting. ;)

:) And when information can't adapt, then the non-adapting information dies out so that the workable information can be refined and evolve it ways that it is most useful in perpetuating itself.

Your responses to Jim Bob were brilliant--but futile, I fear.

And eyes don't self replicate any more than jets do... they help organisms that copy information for eye build compete so that the most successful eye builders get their information passed on. Widgets make humans that copy the best in the widget world based on what works for them in their environment.

All you need is a replicator--not a "self replicator"-- it's the information that is being replicated in both the eye and the jet design...it's the information that is going through the iterative process via how it performs in a vehicle interacting in the environment.

It really is, at essence, the same. And I think your time traveller could understand in the same way that if we were transported to the future we could understand what the internet had become and where the technology we see came from... all the materials for its existence are already hear... the information just hasn't evolved to what will become--yet. It truly is the same for genomes and the creatures they create.

Those who deny your analogy as useful--do not understand how evolution is basically information being honed through time based on how it performs in it's environment. It doesn't matter what is replicating the information--only that there be imperfect copying, recombinations, etc. and an environment in which the some information is selected over others. As in the evolution of this thread.
 
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I want to add an even cooler analogy... someone pointed out that the information in technology is sometimes less complex than it's predecessors... certainly less cumbersome... and computers are getting smaller-- in the animal kingdom, salamanders and lungfish have much bigger genomes than we do... so do oak trees... but much of that is because their genomes haven't pared out the junk... it just sticks around.

From Matt Ridley:

Just in passing, it does seem that big genomes go with small brains. This is particularly true in amphibia, where — in frogs and salamanders, the larger the genome the smaller the brain. A frog has about five gigabytes and a comparably large brain; a salamander has about 30 gigabytes and a smaller brain, and a mudpuppy has an 85- gigabase — sorry, I keep saying byte, I mean base — gigabase genome, and has an extremely small brain. Human beings luckily have larger brains than frogs. There are two reasons for this: the bigger your genome the slower you are at duplicating yourselves, so the harder it is to grow a big brain by multiplying cells. And also it's harder to fit the same number of neurons in your head if neuron bodies are bigger.

The analogies are very, very strong-- brains turn out to be very good ways of spreading information...if you can learn from your environment and assimilate information--you don't need to wait for your genome to evolve adaptions to your environment--you can adapt your environment to suit you. Good technology makes technology that helps make better technology.

Information that is good at making information replicators and information processors drive the evolution of matter-- (both life and technology.)

ETA--regarding the big genome/small brain analogy-- Do you think some of JREFs posters might be akin to the big clunky computers of yesteryear-- you know--maybe their genomes are a little unwieldy...if so, then they cannot help their daftness-- and we can't help them. Evolution should have pruned out such junk, but alas--
 
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NO, NO, NO, NO, NO, NO, NO, NO, NO. Mass producing a widget is tantamount to self-replication, with random change added by way of mutation. Watch how it performs within its environment, compared to its predecessor, using the appropriate metrics, as described above, then return to go and repeat.

I'm sorry you have just got this whole replication versus self-replication distinction (or lack there of) all wrong. Not only are cells self-organizing, self-contained, self-regulating, self-replicating, and evolving systems, but when they replicate they replicate themselves they also replicate the the means for their continued self-replication. Mass production is completely different, because the means of self-replication is not itself replicated by the thing that is replicating. Mass producing an airplane does not simultaneously mass produce the factory and the humans that produced it nor does it mass produces a means of producing the things it needs to replicate itself. By definition, the self-replication of a cell replicates its DNA which in turn provides the daughter cells with a means of replicating themselves again.

Do you see a difference?
 
I'm sorry you have just got this whole replication versus self-replication distinction (or lack there of) all wrong. Not only are cells self-organizing, self-contained, self-regulating, self-replicating, and evolving systems, but when they replicate they replicate themselves they also replicate the the means for their continued self-replication. Mass production is completely different, because the means of self-replication is not itself replicated by the thing that is replicating. Mass producing an airplane does not simultaneously mass produce the factory and the humans that produced it nor does it mass produces a means of producing the things it needs to replicate itself. By definition, the self-replication of a cell replicates its DNA which in turn provides the daughter cells with a means of replicating themselves again.

Do you see a difference?

I see and understand the difference as clearly as you do mijo, but it's simply not relevant to the analogy, and that's why I'm disregarding it. You, mistakenly, believe that it is relevant and that's why you're dwelling on it.

Allow me to explain, again, why it's not relevant:

All I'm trying to do here is convince you and others that the analogy is valid. What's the analogy? The analogy is that certain human designs appear irreducibly complex, just like certain biological organisms do, but we know, and can easily demonstrate, that such human designs have arisen from the same basic raw materials as have such organisms through incremental change over time.

Whilst the method(s) by which nature effects such change (evolution) is fascinating and complex, the explanation thereof goes beyond what is necessary to understand in order to see the analogy. The basic components of the analogy are only twofold:

replication (by whatever means), and;
incremental change (mutation)

I've posited that mass production of widgets, or better still complex machines (let's say computers), or even less-than-mass production at the other end of the scale (let's say aircraft), if you like, constitutes replication. The detailed mechanics behind how this works is superfluous to the argument, the only important factor being that only 'successful' models become replicated based on their ability to thrive in their environment. You see it all around you. You're looking at an example right now!

Incremental change over time evidently occurs with man-made machines. The detailed mechanics in this instance are, however, relevant to the analogy, and I've suggested that a designer, if he/she so wished, could simply make completely random changes to any aspect of a design and simply see what the effects are, again by monitoring how well the 'mutated' design copes within its environment. The designer isn't in control of that part of the process; the market (natural selection) will dictate whether it survives long enough to be proven worthwhile, and hence reproduce (go into full-scale production). However, designers can't afford to follow this process for reasons I've explained previously, and which I'm sure you appreciate. So, instead, they simply predict, model, analyse, whatever, potential changes that could be made to improve the product (enhance its chances of survival to enable reproduction). This prediction process, however, doesn't invalidate the analogy because it introduces the intelligent actor into the mix, as you believe. No, it simply short-circuits the random mutation process to save time. If you don't like the sound of that, then simply go back to the option of the designer making random changes instead and wait a little (lot!) longer for a more successful design to emerge by chance.

In my mind, it couldn't be more elegant an analogy. Do you see a difference now?
 
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In my mind, it couldn't be more elegant an analogy. Do you see a difference now?

Warning... he is impervious. No matter how detailed and pointed your analogy, he won't get it. His aim is to confuse, not to clarify. He's a creationist. Every post of his is similarly pedantic, wrong, digressing, etc. Check out any threads started by him for a clue. He does not understand nor can he convey natural selection-- so he cannot see the analogy with the similarities. Moreover, he cannot separate the copying of information from the thing the information creates no matter how hard you try. This is a guy who thinks that poker is as random as roulette and it makes sense to call them both random games as though strategy in in the former didn't distinguish it. He doesn't understand selection processes nor does he understand how the information reacting in the environment forces a selection process that refines the information.

Eyes don't self replicate and sperm don't self replicate, but they are very much a part of biological evolution. What replicates is the directions for how to build eyes and sperm-makers. And only upon making such things can the "designs" be tested.
 
And marketers and inventors ARE using evolutionary algorithms with great success to short circuit the process even quicker-- google "evolutionary algorithms" and design or technology or airplanes or medicine or nozzles.
 
"I'm not entirely sure what an 'evolutionary algorithm' is, exactly.", uttered the time traveller in the motor museum, sheepishly :o). If it's the same as making entirely random changes (mutations) to an existing design with no forethought or preconception as to the likely effect on that design, then determining whether the amended design is better or worse suited to its environment compared to its predecessor, measured by its ability to outclass competing designs using whatever metrics are approriate (gross sales, profitability, speed, dog fights won/lost, etc.), then fine, I understand. But I suspect it isn't, in which case you've misunderstood my point. Unfortunately, I don't think I can make it any clearer.
Pretty much, it is an accepted part of engineering now.

First one defines the fitness criteria, then one makes (pseudo)random changes to the design parameters, and sees which results have the best fitness. Then one applies a selection algorithm based on the fitness criteria (this often has a (pseudo)random weighting) and repeat the process, using the selected parts as the parent population for the next generation.

Often the design parameters are arranged in arranged in "genes" in such a way that the mutation can happen in any of the bits that make up this number.

There are also analogues of sexual reproduction used, with two sets of parameters with 50% from one "parent design" and 50% from another. Unsurprisingly, which sets of design parameters consist of the 50% is also set (pseudo)randomly.

In the sexual-reproduction analogue, there is the additional step of "crossbreeding" the selected iterations.

This is very much like evolution, except that the selection criteria have been defined by an intelligent agency. Because of this, although the engineer doesn't know what form the design wil finally take, the same designer does know what it will do because the designer implimented the specification in the defintion of the fitness criteria.

This process is thus very similar to that posited by some ID proponents who say that God worked through evolution so that self-aware worshipers would arise. "God wrote the spec".

This is the fundamental difference from evolution where there is no specification. That which reproduces, reproduces, and the dumb universe performs the selection.

This lack of specification is what separates Evolutionary biology from many IDers.
 

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