Almo
Masterblazer
Here's video of the FPS I have played for an hour almost every weekday since late 2001:
http://www.youtube.com/watch?v=6dQNwQeum38
I do not find myself desensitized to real viloence. This game is fast, reflexive, and requires instantaneous shooting of human-shaped figures. Some are more or less human, but they are all bipedal.
This is obviously anecdotal. But an interesting thing is that I've found that recently the sounds of my enemies dying bothers me a little in some cases. My empathy circuit for fellow beings in pain triggers. I really don't find myself getting less sensitive to violence. If anything, I've grown more sensitive over time.
I should note this is not the only violent game I play. Two more examples:
Dead Nation: http://www.youtube.com/watch?v=S3N9W0ADaYk
Warhawk: http://www.youtube.com/watch?v=h8NR7Da0L-A (though the sound on this recording is bad, it's very atmospheric when heard properly)
http://www.youtube.com/watch?v=6dQNwQeum38
I do not find myself desensitized to real viloence. This game is fast, reflexive, and requires instantaneous shooting of human-shaped figures. Some are more or less human, but they are all bipedal.
This is obviously anecdotal. But an interesting thing is that I've found that recently the sounds of my enemies dying bothers me a little in some cases. My empathy circuit for fellow beings in pain triggers. I really don't find myself getting less sensitive to violence. If anything, I've grown more sensitive over time.
I should note this is not the only violent game I play. Two more examples:
Dead Nation: http://www.youtube.com/watch?v=S3N9W0ADaYk
Warhawk: http://www.youtube.com/watch?v=h8NR7Da0L-A (though the sound on this recording is bad, it's very atmospheric when heard properly)
Last edited: