Well, maybe not that bored.
I was just thinking about a different formulation of the problem.
You are on a game show, and Monty shows you three closed doors. Behind one there is the prize, a car, and behind the other two there are booby-prizes, in this case goats. You are invited to choose a door, and do so.
Monty has two basic options now. He can open a door so as to end the game then and there - that is, either by opening the door you chose and reveal whether you won or not, or opening one of the doors you didn't choose, to reveal the car (too bad, you lost).
I have already covered that. "very evil Monty"/"very benevolent Monty".
Monty ends the game as decribed, and allows the contestant to take the prize or not. The distinction between the two is trivial.
Alternatively, he can open one of the doors you didn't choose, and reveal a goat, and if he does this, he will offer you the opportunity to switch your choice to the other unopened door.
Standard format.
Monty is operating under only one constraint. He has to make up his mind whether or not he will offer you the chance to switch, before you choose your door.
Should you switch?
Phenomenology is not an influence. What Monty
thinks, is hidden from all but himself. He can only make that mental content explicit by action.
The answer is in my reply about him knowing or not.
In the standard game, he expresses that knowledge by showing the contestant a goat that is behind one of the remaining doors.
He may
know where he car is or not, but as far as the contestant is concerned, he sees a goat. If that happens, before or after the choice is made, the rule is simple: "see a goat, swap." That is the contestant's best strategy. The worst pay off is 1/2, and the best 2/3.
The following stands, if the
offer to swap is made or not.
1) If the goat is behind the chosen door and revealed, the odds are then 1/2 for each of the other 2 doors.
2) If the goat is behind one of the remaining doors and revealed, the odds are 1/3 and 2/3 for the remaining doors.
3) If a goat is revealed before the contestant's choice, the odds are 1/2 for each of the remaining doors.
It is a mistake to see Monty has "knowing where the car is". It is just as valid to say he knows where the goats are.
Very Evil Monty and Very benevolent Monty have counterparts in the contestant. The contestant who will not take the prize, or refuses to guess etc. They can be excluded on the basis of rational operation.
If the above oddities are excluded, and Monty and the contestant are seen as opponents; the contestant wants to win the car, Monty wants to keep it, then it is then a zero-sum game.
If each opponent plays his optimum strategy, they can tell each other what they plan to do, and neither can gain from that. The minimum pay off for the contestant is 1/2, and that is the best case for Monty. Monty's participation in the game raises the contestant's chances from 1/3 to 1/2, not matter what.
ETA: To make the format less ambiguous, don't use "winning" or "swap", but the probability of any particular door containing the car. "knowing" is dodgy too.