But that's just the thing: In the classical problem, Monty does not act entirely randomly, so his decision tells you something beyond the fact that there is X behind door #.
If Monty acts randomly, then you lose that extra bit of information.
Then you can't hold the contestant to the vagaries of random choice applied to multiple trials. Monty acts with knowledge. The contestant knows only that a car is there. Monty knows where the car is, but the rules limit how he can use that against you. The worst case for the contestant is "very evil Monty", but that is excluded. The next is strategy is where he may open the contestant's door to reveal a goat, so leaving the contestant with a 50/50 chance on the swap. The other leaves the contestant with a 2/3 chance when swapping to the remaining door. His actions are limited to that, and intention plays no part. He can't improve on 50/50 of losing the car.
If there can be "very evil Monty" who never lets you win, then there can be
"very benevolent Monty" who opens the appropriate door, and gives you the car. Both are silly.
[/quote=humber]
Instead of a game show, make the task to find the car.
You are wealthy, and have 3 garages, a car and a chauffeur, Jeeves, who normally drives the car, and randomly parks it in one of the 3 garages.
You sometimes drive it, so open one of the garages. 1/3 of the time the car will be there but, if it's not, you say to yourself "Jeeves must have parked in one of the other two garages, so I will try one of those", you then have a 50/50 chance of being right, so 2/3 of the time, you will find the car.
Right.
It is not like the Monty Hall game in any way whatsoever.
In your example, you pick a door and immediately check what is behind it. AT THIS POINT, YOU MIGHT ALREADY HAVE FOUND THE CAR!
You then randomly pick one of the other remaining doors.
There is the difference between choosing and revealing.
The garages are large. I open the door, but the light is off, so I don't see the contents. IF I turn the light on, and the car is there, I stop. Job done.
If I turn the light on, and the car isn't there, I try one of the other garages with a 50/50 chance.
Add Jeeves. The light is off, so I don't see the car in my selected garage, but Jeeves has not just
chosen the other garage, but opened it
and turned the light on. By ignoring that difference, I apparently gain to 2/3, by not turning the light on in my garage, and moving to the remaining one.
Well, of course. I had 1/3 chance of being right the first time, Jeeves informs me that that his garage does
not have car, so it must be that 2/3 of the time, it will be in the remaining garage. It looks like magic, because the 1/3 chance of the correct choice initial choice remains. Erdos is right.
The simulations are corrupted. There is a statistically, 1/3 chance that the car may be selected, so a random generator assigns the car to one of the doors, but all that can actually be said of any single case, is that one of the doors has a car. To assign the car to a specific door, is to confuse chance and position.
But it is: It determines if Monty can freely chose which if the remaining doors he should open or if he will be forced to take the one doesn't have the car behind it.
If he merely
chooses, that leaves the contestant with the option to select that door, but he opens the door.
The first chosen Garage *might not be empty*! But in the Monty game the rules state that it will always be empty.
Monty has no control over the first selection, and the puzzle starts from a random choice by the contestant.
A car is there. That is all the information that is needed to form the remaining conclusions.
Your choice of a garage is entirely random, Monty's choice is never entirely random and might be entirely forced.
Monty/Jeeves acts
after I have selected the garage, but have not seen the contents.
Yes, but that works only iff we assume that Jeeves deliberately picks an empty door rather than pick one at random or just turn on the lights on the garage you chose.
It is the same. Like Monty, Jeeves selects one of the remaining doors and shows the contents. If the car is there, well I find that out. Job done.
If the car is not in Jeeves' garage, then it must be in the garage I have chosen, or the other one. Do I stick or try again?
Calling that "winning or losing" makes no sense.
Should Jeeves open doors randomly, then 1/3 of the time, he will reveal the car.
If he includes my garage and turns the light on, then yes. No change from him not acting at all. If I turn the light on, I will learn just like the contestant who opens the door, if the car is there or not. If so, job done. If not, 50/50 chance with the other two, just like Monty opening the contestant's door to reveal a goat. See goat, swap. See empty garage, swap.
Or, put differently: You want to find the car, so both you and Jeeves walk to one garage each and open it. Each of you will have the car 1/3 of the time, the remaining 1/3 it will be in the garage that neither of you picked.
Monty and the contestant select the same door...
Regardless of which door you check first,
"Check". If you do a random trial of three doors, statistically, there is a 1/3 chance of success, but you need to open the doors to find that out.
or if Jeeves picks his door before you open the first chosen door, each door will have the car 1/3 of the time. If the first door opened doesn't have the car, it's 50/50 for the two remaining doors.
It's not about "each time" but one particular game.
If Jeeves "picks" the door but does not show the contents, I learn nothing.
Flat out 1/3 if all doors are available to me.
If he opens it, and reveals the contents, then I learn if it is there or not.
If it is, the job is done, if not, then 50/50 with the other two. The question concerns only the benefit of swapping.