ArmillarySphere
Muse
- Joined
- Jul 28, 2006
- Messages
- 829
I've been following the Outsider webcomic for a while, and they've just gotten around to the major battle of the first chapter. Since the scenario interests me, I thought it might be interesting to play around with some physics.
Premise:
Side A (attackers) have managed to surprise side B (defenders) by hiding in the accretion disk of a star system. They've just come in visual range, and it's now time to select tactics.
Side A favours shorter-range weapons and have a substantial numerical advantage.
Side B favours longer-range weapons and have an acceleration advantage.
Numbers are fairly sketchy - let's call initial range 0.5 million km, side A capable of 20 G, and side B around 30 G. Effective weapon range varies from 100,000 km for side A to 200,000 km for side B. The exact numbers are just to get a feel for the situation.
Questions:
1. Side A wishes to get into close range as quickly as possible and stay there for as long as possible. What is the range of initial speeds that are best to accomplish this?
2. Side B wishes to keep the range open. Given an initial attacker speed, what direction should they dodge in? How long will they be in range for side B?
I have some solutions, but will make a separate post about those.
Some definitions to keep things on the same page. Sorry about the greek letters, but I'd like to avoid confusing angles with the other things:
s0 - initial distance between the fleets
v0 - initial approach speed between the fleets. Can be chosen by B as they please.
g - A's thrust rating
h - B's thrust rating
θ - the angle of A's thrust relative to the initial velocity vector.
φ - the angle of B's thrust " " "
With these definitions, the full equations are:
Δx = s0 - v0t + (h cos φ - g cos θ)t²/2
Δy = (h sin φ - g sin θ)t²/2
s² = Δx² + Δy²
vx = v0 + (h cos φ - g cos θ)t
vy = (h sin φ - g sin θ)t
Premise:
Side A (attackers) have managed to surprise side B (defenders) by hiding in the accretion disk of a star system. They've just come in visual range, and it's now time to select tactics.
Side A favours shorter-range weapons and have a substantial numerical advantage.
Side B favours longer-range weapons and have an acceleration advantage.
Numbers are fairly sketchy - let's call initial range 0.5 million km, side A capable of 20 G, and side B around 30 G. Effective weapon range varies from 100,000 km for side A to 200,000 km for side B. The exact numbers are just to get a feel for the situation.
Questions:
1. Side A wishes to get into close range as quickly as possible and stay there for as long as possible. What is the range of initial speeds that are best to accomplish this?
2. Side B wishes to keep the range open. Given an initial attacker speed, what direction should they dodge in? How long will they be in range for side B?
I have some solutions, but will make a separate post about those.
Some definitions to keep things on the same page. Sorry about the greek letters, but I'd like to avoid confusing angles with the other things:
s0 - initial distance between the fleets
v0 - initial approach speed between the fleets. Can be chosen by B as they please.
g - A's thrust rating
h - B's thrust rating
θ - the angle of A's thrust relative to the initial velocity vector.
φ - the angle of B's thrust " " "
With these definitions, the full equations are:
Δx = s0 - v0t + (h cos φ - g cos θ)t²/2
Δy = (h sin φ - g sin θ)t²/2
s² = Δx² + Δy²
vx = v0 + (h cos φ - g cos θ)t
vy = (h sin φ - g sin θ)t