It must be remembered that Menard's as well as our own attempts at statutory interpretation are irrelevant. It is the court's interpretation that is important.
And that is what i find so eye rolling about rob. This all comes down to 2 things. The first is enforcement, if no one can enforce his "laws" they are not laws, and if people are enforcing the laws he thinks are not laws, it doesn't really matter he doesn't think they are laws, they are the ones enforced.
Sure this can lead to evil situations, look at nazi germany, but after your done doing that, look at Canada. I am willing to bet folks can see quite the difference.
Second, i can only truly explain using an RPG analogy ( i find so much of rob's stuff just reeks of rpg's, from magic spells with material, somantic and verbal components, to villians that can be taken down if one only knows the right strategy.).
The term is called " Rules Lawyering" , and it refers to when a player takes a non standard interpretation of the rules, and attempts to force the DM ( the gent running the game.) to use said interpretation.
Now there is a difference between this and just pointing out a mistake the dm may be making. A mistake, a real mistake will be corrected ( for example if the dm had someone roll the wrong kind of save for a mind effecting spell.), no harm no foul. But a rules lawyer, is always just trying to get the best thing for their character or character class.
The problem with the rules lawyer is that they do not realize they have no way of actually enforcing their interpretation of the rules, sure they can attempt to use them , but they hit the roadblock of simply not having the ability to make changes to the rules. This wouldn't be an issue if the rules lawyer was pointing out legitimate things that are having a negative effect on all, but that is never the case, just like rob they are always trying to get something for nothing , it shows, and they get shut down.