catsmate
No longer the 1
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- Apr 9, 2007
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I'm not sure if this is the correct area to post this, but it's science related so I'll start here.
I'm looking for some advice and suggestions for a gaming (tabletop RPG) scenario I'm working on. Especially from those of a scientific or devious bent.
Basically the setting for the scenario is a planet without electricity and similar technology, based on Exxilon from the classic Doctor Who serial 'Death to the Daleks'.
In that story the TARDIS lands on the mysterious planet Exxilon and suffers a total power failure, nothing using electricity (or similar tech) works. Oil lamps and machine guns do work, TARDISes, spaceships, blasters and electric torches don't.
The problem is caused by some remanent machines from an advanced (clarketech level) alien race.
Myvictims players will know about this in advance and will hopefully prepare well.
Unlike, say, Stirling's Emberverse, other moderately advanced technology works fine; steam engines, explosives (including firearms), compressed gases et cetera. I'm also declaring, by GM fiat, that nuclear energy also works OK, so a steam engine powered by radioactive decay (or a direct heat/light source so powered) will function but it couldn't generate electric power.
What I'm looking for is ideas on interesting/usable tech for this environment.
Stuff that won't work.
1. Energy weapons: no gauss rifles, pulsers, lasers, plasma guns, blasters, charged particle spitters, implosion bombs, plasma or warp grenades. This also rules out thing like proximity fused grenades or rockets.
2. Radio: also similar ultra-tech comms using subspace, neutrinos or gravity ripples
3. Computers: including robots
4. Most advanced sensors: no RADAR, image intensifiers, multi-scanners, tricorders and similar
5. Most advanced transport: no on planet teleportation, anti-gravity vehicles
6. Other stuff: no recon drones, nanotech, advanced medicine
Specific points.
1. Getting from orbit to the surface
Some sort of simple re-entry vehicle without advanced (electronic or computer controlled) guidance or sensors (no RADAR altimeters). Also limited to chemical rockets (no anti-gravity). Controls would have to be mechanical, pneumatic or hydraulic.
Or maybe they can teleport/transport/transmat down but are then stuck.
2. Communications from surface to orbit
Optical or thermal? And likewise for the return leg.
3. On-planet communications
Any ideas? No radio so I assume they'll be limited to optical signal (light, flags, heliographs) and shouting.
4. On-planet transport
As far as I can see simple vehicles not using electrical systems should be OK. No spark ignition. Microlights for aerial recon.
5. Weapons.
Chemical firearms, explosives, various gases. No advanced sighting devices however.
6. General survival.
Bring your own food, water purification gear, oil lamps (or chemi-luminescents or radioactive decay glowpups), gather firewood (or bring nuclear heaters). No self-erecting tents or holobases.
Given the hostility of the (primitive) locals maybe some fortifications, concertina wire.
7. Getting back to orbit.
Well the plan is that our heroes will destroy the alien machinery and re-enable advanced technology. But I'm sure they'll want a backup plan. Just in case...
So, how do you get a group of about six people from the surface of a (roughly) Earthlike planet to low orbit (at least 250km) without using electrical or electronic systems? No electric fuel pumps, no RADAR, no computers, no radio..........
Also the craft needs to work without much infrastructure, so no multi-kilometre concrete runways.
Nuclear weapons.
This intrigues me. I don't see an implosion weapon, even one fabricated using very advanced tech, working without electrics. Unless some sort of pneumatic systems is possible for the explosive lens detonators. However a gun-barrel weapon should be workable; mechanical timer, percussion detonator et cetera.
Better be careful with it.
Likewise can anyone come up with a plausible method to store anti-matter without electricity or magnetic fields?
So, any advice, suggestions, comments?
I'm looking for some advice and suggestions for a gaming (tabletop RPG) scenario I'm working on. Especially from those of a scientific or devious bent.
Basically the setting for the scenario is a planet without electricity and similar technology, based on Exxilon from the classic Doctor Who serial 'Death to the Daleks'.
In that story the TARDIS lands on the mysterious planet Exxilon and suffers a total power failure, nothing using electricity (or similar tech) works. Oil lamps and machine guns do work, TARDISes, spaceships, blasters and electric torches don't.
The problem is caused by some remanent machines from an advanced (clarketech level) alien race.
My
Unlike, say, Stirling's Emberverse, other moderately advanced technology works fine; steam engines, explosives (including firearms), compressed gases et cetera. I'm also declaring, by GM fiat, that nuclear energy also works OK, so a steam engine powered by radioactive decay (or a direct heat/light source so powered) will function but it couldn't generate electric power.
What I'm looking for is ideas on interesting/usable tech for this environment.
Stuff that won't work.
1. Energy weapons: no gauss rifles, pulsers, lasers, plasma guns, blasters, charged particle spitters, implosion bombs, plasma or warp grenades. This also rules out thing like proximity fused grenades or rockets.
2. Radio: also similar ultra-tech comms using subspace, neutrinos or gravity ripples
3. Computers: including robots
4. Most advanced sensors: no RADAR, image intensifiers, multi-scanners, tricorders and similar
5. Most advanced transport: no on planet teleportation, anti-gravity vehicles
6. Other stuff: no recon drones, nanotech, advanced medicine
Specific points.
1. Getting from orbit to the surface
Some sort of simple re-entry vehicle without advanced (electronic or computer controlled) guidance or sensors (no RADAR altimeters). Also limited to chemical rockets (no anti-gravity). Controls would have to be mechanical, pneumatic or hydraulic.
Or maybe they can teleport/transport/transmat down but are then stuck.
2. Communications from surface to orbit
Optical or thermal? And likewise for the return leg.
3. On-planet communications
Any ideas? No radio so I assume they'll be limited to optical signal (light, flags, heliographs) and shouting.
4. On-planet transport
As far as I can see simple vehicles not using electrical systems should be OK. No spark ignition. Microlights for aerial recon.
5. Weapons.
Chemical firearms, explosives, various gases. No advanced sighting devices however.
6. General survival.
Bring your own food, water purification gear, oil lamps (or chemi-luminescents or radioactive decay glowpups), gather firewood (or bring nuclear heaters). No self-erecting tents or holobases.
Given the hostility of the (primitive) locals maybe some fortifications, concertina wire.
7. Getting back to orbit.
Well the plan is that our heroes will destroy the alien machinery and re-enable advanced technology. But I'm sure they'll want a backup plan. Just in case...
So, how do you get a group of about six people from the surface of a (roughly) Earthlike planet to low orbit (at least 250km) without using electrical or electronic systems? No electric fuel pumps, no RADAR, no computers, no radio..........
Also the craft needs to work without much infrastructure, so no multi-kilometre concrete runways.
Nuclear weapons.
This intrigues me. I don't see an implosion weapon, even one fabricated using very advanced tech, working without electrics. Unless some sort of pneumatic systems is possible for the explosive lens detonators. However a gun-barrel weapon should be workable; mechanical timer, percussion detonator et cetera.
Better be careful with it.
Likewise can anyone come up with a plausible method to store anti-matter without electricity or magnetic fields?
So, any advice, suggestions, comments?