zosima-
The fatal flaw in you argument is that systems that have uniform probabilities also exhibit statistical regularity.
The wikitionary definition cites a die roll, which is uniformly distributed and uncorrelated. In the definition I mention, not only must the distribution be uniform but it must also be uncorrelated.
Is the type of statistical regularity you're talking about what you state in the example below? If yes I'll address it, but if it is something else, please do illuminate me.
Why do you refuse to address in as a counterexample to you central premise?
I told you why I wouldn't address it when you first posted it. Because it was off-topic in the thread you posted it in. Of course you made me ask you to post it in the right spot 3-4 times before you got the point, but...I'm pretty used to that by now. But I'll address your point now that you've pasted it into the correct thread. That said, I'm surprised I have to explain such a basic point to someone who professes so much knowledge about statistics.
If I roll a single die, all outcomes are equally likely. That single roll is random.
We the properties of that variable are not the same as the properties of other variables. For example the expected value(probability weighted mean) is not random, in fact, it is a constant. The probability 1/6 is also constant and non-random. You are conflating regularity in the values of the statistics with what these statistics tell us about potential regularities in the system. Notice that the official definition above cites an individual die roll not dice rolls, which become necessary for statistical regularities. This is the very crux of the point that has been made in this thread. A system made out of random components can have a sum behavior that is not random. That is the point of the law-of-large numbers.
A good way of thinking about it is this:
Ask yourself whether it is possible to come up with a strategy for a 'game' that will win you money on the long run. If you can do better than breaking even then it is not random.(Assuming the odds are fair)
If the game is guess the number when a die is rolled and a win pays out 5:1. There is no strategy that I can pick that will ever make me do better than average
This is a random game. Guessing 3.5 or 1/6 isn't going to get you anywhere, in fact these numbers aren't even part of the game.
If the game is guess the sum of two dice and it pays out 11:1 If my strategy is guess 7 I'll do better than even.
If the game is guess the mean within +- .5 after 10,000 rolls, I'd do well to guess 3.5 (With some appropriate payout, the pattern being n-1:1 payout, where n is the number of outcomes)
Now to understand why the constraint of being uncorrelated and uniform is placed. Imagine betting on the outcome of every 6th roll in a series. If it is a normal die(uncorrelated and uniform) I can't expect to do any better than even on this game, regardless of strategy. If it is a weighted die(non-uniform) lets say that there is a 50% chance of a 1 and a 10% chance for all other outcomes. (With a 5:1 payout) If my strategy is play 1, I'm going to expect to win money.
Here's another system, lets say we have a die that always rolls 1 the first time you roll it, 2 the second, 3 the third, 4 the 4th and 5 the 5th, 6 the 6th and 1 the 7th...
This system has a uniform distribution, but the correlation in the system makes it non-random. If I'm playing the game where I get to bet every 6th roll, I'll do well to play 6 as my strategy and expect to win money.
Each of these games are different. The fact that they all involve a die does not make them all random, but they are all probabilistic. The reason I can't win money betting on individual values of the ideal die is because it is random. There is no strategy that is better than any other. The reason I
can win money when betting on the mean is because the mean is non-random. But no matter how much money I win betting on the mean, I'll never be able to make money betting on the ideal die.
Walter Wayne said:
It actually gives a definition of a random sequence, and an incorrect one at that. For one, a sequence generated by an ideal die may, actually probably will, have a bias, and there is a possibility (though unlikely for very long sequences) that it will have discernable patterns.
People in everyday use do not exclusively use random for equiprobably things. People in the physical sciences use it for other probability distributions as well, as do statisticians and mathematicians.
An
ideal die will not have a bias. Although a finite sequence may vary from the expected value. It does not take a very long sequence at all for it be without patterns. We can only be 100% sure about the properties of a theoretical system. There is always the possibility that a real world system or a finite random sequence, will not appear to be so. To tell me that is a trivial, non-constructive objection, and it doesn't change anything about the issue at hand.
If you don't like that definition use the definition I've provided: uniform and uncorrelated. I provide a detailed explanation above. The explanation also dovetails with an interpretation of 'people in everyday use'. Although If you're talking about what everyday people think random is(whatever that means) then there is really no sense in discussing it, because what everyday people think is going to vary heavily from person to person and culture to culture. Moreover evidence indicates that everyday people have huge misconceptions about evolution so do we really care what they think random is and whether that applies to evolution? What scientists call a non-random probability distribution random? The ones on TV?
Finally, If you happen to have a definition of random that isn't just exclaiming that random is a synonym for non-deterministic, I'd be interested in hearing it.