Thinking about it some more, it seems to me that video games must be much like stage magic: There's a well-understood catalog of basic gimmicks, and most of the work is about finding an engaging way to dress them up for the audience.
Behind the scenes a magic trick is pretty boring - disappointing, even when you learn how lame and obvious the actual gimmick is.The show succeeds because the magician hides the gimmick behind story, behind patter and misdirection and recontextualization.
I'm not entirely convinced. Everyone was perfectly content with experiencing the same tricks, over and over again, for decades. Sure, with better graphics, sounds, voiceovers, etc, but there is nothing fundamentally different between a fetch quest in TES: Arena (1994) and TES: Skyrim. It's still the same "go there, do that, get paid, be told you're special." But it worked. Even when you knew the trick.
And it STILL does. Remakes like Oblivion Remastered prove that. And is why everyone is doing remasters and remakes lately. The exact same old magic still works.
Then recently the game studios tried doing new tricks, or the same in a different way, for different audiences. Which, tbh, I understand the thought behind. But it fell flat, and both the old audience AND the intended new audience thought it was lame. Or at least the press praised you for catering to the latter, but crucially those still didn't buy your game. They just liked complaining that someone else likes them. Someone who hates football (as many Gamergate figures actually SAID OUT LOUD about games) ain't gonna buy a ticket just because you kick a cubic ball out this time. They only liked to complain about why other people watch football.
And I know that first hand, because I hate football myself. I just didn't feel a need to belittle anyone over liking it, other than some jokes. I know I wouldn't buy a ticket if they kicked a different ball, or if the teams were dressed in furry costumes, or even had 3 teams and 3 goalposts on the field instead of 2.
And it's not even about woke vs anti-woke. For example, many years ago, Tabula Rasa tried to wipe the board clean and reinvent MMO gaming from scratch. (Hence the name.) It flopped horribly. There was nothing woke or anti-woke about it by the standards of the time. Just, the new magic was bad.
So, I guess, the moral of the story is: there is an inherent risk in trying to invent a new trick. It would be great if it was a spectacular success, to be sure. But make sure you study your potential market first, for some clues. There is a reason why tropes are tropes: BECAUSE THEY WORK. And even then it might flop. Don't bet the farm on a miracle.