Yes I see this, so matter is a certain quantity of energy, like a purse. It retains/stores it and spends it in different currencies corresponding to different states of energy. The purse is energy arranged in a form like a receptacle (sphere/trajectory) and there are no solid things involved.
Almost. There are solid things involved when there are solid things involved. Otherwise, there's just whatever there is that's involved. Solidity, though, is a particular property whereby particular sorts of things establish classical boundaries preventing other things from occupying them with moderate force (and as a state of matter, solid objects retain their shape). For example, this desk is solid--I can knock on it or "touch" it, but cannot pass my hand through it. But that's another topic.
One thing I can do with energy is lift objects--like take my book off of the floor and put it on a bookshelf. The book in itself is mass, so that's a form of energy. But the very height of that book on the bookshelf is another form of energy--the higher up on the bookshelf, the more energy is there. That's gravitational potential energy, and it basically consists of nothing more than location within a gravitational field, and the mass of the thing being so located. If that book is shoved off of a bookshelf it will fall--and perhaps make a noise. If it's shoved off of a higher shelf, it hits the floor harder, making a louder noise. The noise is also a form of energy. And so on.
So the energy is expressed in waves presumably, like waves on the surface of water(as a two dimensional analogy). Or are you going to say waves on the surface of(out of) nothingness.
Well in quantum mechanics it's a waveform, if that's what you mean. If you want to treat it philosophically, matter is simply whatever it is, and we only understand what it is by playing with it and learning what it does, then having some model in our heads about it. The naive model we "come with" about solid matter is simply a model, and now we know enough about matter to know that solidity itself is simply the way matter behaves in terms of space and other matter.
This sounds interesting, the whole thing could be a mirage.
It sounds like you're trying to figure out what it really is, and are playing with the idea that it's really "just an illusion". But that's the wrong game in the first place. It's more accurate to say that it simply is what it is, and descriptions of what it is must of necessity be simply descriptions of what it does, descriptions being what they are. We only work in the world of descriptions.
Ontology per se is best ignored for the most part. Things should be defined by reference--matter is this stuff here that we are playing with--and by models--this is what happens when we play with it (or it plays with itself, or plays with us). The game isn't so much figure out what matter "really is"; that game is impossible due to the fact that "figuring out" is ipso facto a description game. The game, instead, is to come up with a model that describes what the stuff we are playing with "really does".
For example, the solidity I was talking about above isn't a "really is" game. It's a "really does" game.