CatInTheBag
Scholar
- Joined
- Feb 8, 2008
- Messages
- 92
No, it adds context. As opposed to fatuous pedantry.So, you agree there was no point in posting it? Pure waffle, in other words.
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No, it adds context. As opposed to fatuous pedantry.So, you agree there was no point in posting it? Pure waffle, in other words.
I think I overheard it being reported on A Current Affair, a horrible source, that there were 50,000 downloads of it.I just don't see how he could have caused Nintendo $1.5 million in damages, nor have I seen a good argument for statutory damages that let the courts pretend he did.
In the world where the appropriation of intellectual property is a dealt with in its own separate class of law, mostly civil as opposed to criminal.Yeah, in what bizarro world could anyone possibly construe illegally taking possession of property that does not belong to you as "theft"?
Your opinion is noted.
Keep in mind that what I am "taking" is a free copy.
To me it isn't a semantics argument. Theft = taking something that isn't yours to have. Copying a game means taking the damned copy. And it isn't yours. Ergo, theft.
You're assuming, however, that EVERY illegal download translates into a lost sale.
Speak for yourself. I've downloaded a computer game or two in my day, but that did not stop me from still purchasing some at retail.
More rank equivocation between intellectual and physical property. This entire thread is filled with equivocation and false analogies.
I just don't see how he could have caused Nintendo $1.5 million in damages
But when you copy a game, you dont take the original game, you create another copy. Where there was 1 copy, there are now 2. That is in no way taking the original away from someone else. Is it illegal; yes. Is it wrong; that's a whole other argument. Is it theft; no.
Which appears to be an entirely equitable solution. The remedy for the infringement ought to be in line with the damages that the infringement has caused.No one here is doing that. It's sufficient to assume that SOME of those will. I would think that this is how the courts see it.
But when you copy a game, you dont take the original game, you create another copy. Where there was 1 copy, there are now 2. That is in no way taking the original away from someone else. Is it illegal; yes. Is it wrong;that's a whole other argument.yes Is it theft; no.
As above - there has to be some sort of justification.I think that's the problem with many pirates.
Presupposing, of course, that you would have bought it.fixed that for you.
It's not techincally theft, but you are in fact depriving that copyright holder of the money that they would have received if you had bought whatever it was that you copied.
That doesn't mean much.
I have a friend who only purchases the games he likes best, and downloads a big bunch of other games. So he buys "some", but that doesn't mean that, were he unable to download the other ones, he'd only buy those same games.
But when you copy a game, you dont take the original game, you create another copy. Where there was 1 copy, there are now 2. That is in no way taking the original away from someone else. Is it illegal; yes. Is it wrong; that's a whole other argument. Is it theft; no.
So...you're saying I should pay $60 for every game I think I might like rather than try it out first?
Hmm...that sounds like wise monetary planning to me...
...well, lets have that arguement then.
I believe that if you copy a game in a manner that the copyright holder does not approve of, that is wrong. Do you argue that it is right?
Why wouldn't you download a demo?
Presupposing, of course, that you would have bought it.
Which appears to be an entirely equitable solution. The remedy for the infringement ought to be in line with the damages that the infringement has caused.
I do think, however, that those damages should be demonstrable, and not just pulled from the air.
So...you're saying I should pay $60 for every game I think I might like rather than try it out first?
So, the morality argument is that downloading a copy of the CD and/or game deprives the artist/developer of income.
How, then, is it immoral to give the music/game a test-drive before deciding whether or not to purchase said music/game? After all, the artist/producer/developer is not deprived of the income.