bewareofdogmas said:
Pretty neat. The article suggests that it would not be unlikely that people would develop "space legs," akin to "sea legs." That is, they become accustomed to the environment. The might sense the station rotation at first, but they can adapt to it, and perhaps eventually become unaware of it.
It seems unlikely that they would become so accustomed that they would be able to play sports such as tennis, however. I expect that one would have to be on the space station for quite a while to get used to the way the ball bounces on both sides of the net (and if the space station is a resort, then such long stays would not be likely). Miniature golf would still be an option.
And of course, there would have to be zero-g games in the hub. I've developed a couple of such games. One of them has some similarity to baseball, in which players have to swat a foam ball with a hand, then float from "base" to "base" before the ball is retrieved by defenders. (In one varitation, there are four bases plus "home," arranged on the walls of the hub in a pentagram formation.) Another game is similar to the basketball-based game of "Horse," in which players try to hit a target with a ball while doing flips or other zero-g maneuvers.
Station personnel would be present as safety officers and as referees. Players would probably have to wear helmets, because of the ever-present possibility of inadvertent contact with other players. The walls of the hub would be heavily padded, and equipped with plenty of hand-holds. Ideally, the hub would not rotate with the station. (In addition to the recreational benefit, there are several practical reasons supporting non-rotation of the hub. For example, it can simplify the process of docking with spacecraft that ferry vacationers to and from the station. A pilot would not have to put his spacecraft into a roll, as depicted in the movie "2001." If memory serves, the "2001" novel described a hub that did not rotate during docking.)