Darwinian evolution result created by intelligent designer

With regard to the computer simulation, we have evidence, apart from the computer simulation itself, of the existence of the programmer. If this is as analogous as the OP suggests, then if there is a real-world designer there should be independent evidence, aside from the running of the real world, of this designer's existence.

So the analogy shows this lack of designer, no?
 
Funny you should mention this. I'm fairly certain your definition is incorrect for the physical sciences:

http://www.nd.edu/~dhoward1/Reduction and Emergence.pdf

As far as programming is concerned, it is really mathematics. In mathematics, everything is reductive, so there is no emergence.


I think the behavior is reducible to the original programming.

I'm happy to be accused of facile claims here. In fact, I think this is worth its own thread.

~~ Paul

Well, back to the drawing board. Avida has no relevance to evolution, because every development artificial life makes is coded in. or is predictably determined by the equations(If I understand you correctly.)

No surprises.

Complex behavior comes from complex coding. In the case of evolution, coding so complex, that, I guess Tai Chi is closer to being right than I thought.
And I eat my words.
 
Funny you should mention this. I'm fairly certain your definition is incorrect for the physical sciences:
Maybe so, but my definition fits well into the computer sciences.

I will respond to the thread you started about emergence, later tonight, after I study the issue a bit more.

As far as programming is concerned, it is really mathematics. In mathematics, everything is reductive, so there is no emergence.

I think the behavior is reducible to the original programming.
Well, yes, strictly speaking, emergent behavior can be traced back to what is going on in the programming.

My usage of the term "Emergent Behavior" is admittedly subjective, referring to the programmer's judgment of what he or she was expecting or not.

However, it is clear that "complex behavior", no doubt, can be the result of simple coding. A programmer working on a simplified natural selection simulator may not have programmed anything specifically for introducing parasite-like behavior into it. But, if something that appears to be parasite-like behavior emerges in some of the virtual entities, anyway, that would be emergent behavior. And could be very complex at that.

In a similar way, the rules for natural selection, in the real world, are very simple:

1. Reproduce. Reproduction is not always perfect. Sometimes mutations occur, for whatever various reasons.
2. Some of the entities from that reproduction die off for whatever various reasons.
3. Those entities that happen to survive, can obviously pass their traits to the next generation, if they were to reproduce as well.
4. Repeat.

And yet, from such a simple algorithm, complex structures and behavior can emerge: For example: structures that only appear to be irreducibly complex, if their cumulative adaptations are not yet worked out. Another example: parasite-like behavior.

But, guess what: What makes something seem "irreducibly complex" or "parasite-like" is equally subjective as my definition of "emergent behavior". It all depends on the judgment of someone examining the environment.

Given the wide variety of materials and forces, etc. we have on the planet, it seems ever more likely the above algorithm could have developed without a programmer.

Some of you may want to read Dawkins' The Selfish Gene for more information on this.

With regard to the computer simulation, we have evidence, apart from the computer simulation itself, of the existence of the programmer. If this is as analogous as the OP suggests, then if there is a real-world designer there should be independent evidence, aside from the running of the real world, of this designer's existence.

So the analogy shows this lack of designer, no?
Yes, this is also a valid point. If we are the product of an intelligent designer, then where is the evidence of this designer?

When we study ancient tools, carved from rock, we often have other evidence of the entities that carved the rocks.: Bones, left-over evidence of habitat, etc.

We do not have any such evidence for the designer of our lives. Therefore, given that evolution is an adequate algorithm for explaining all of life, it seems scientifically more reasonable not to rely on their being an intelligent designer: Such a concept will not be helpful in discovering anything about the world.


Complex behavior comes from complex coding. In the case of evolution, coding so complex, that, I guess Tai Chi is closer to being right than I thought.
Whoa, not necessarily! Check out Conway's "Game of Life" (not to be confused with the board game of the same name. This is something different), for example:

http://en.wikipedia.org/wiki/Conway's_game_of_life
 
Hyparxis said:
Well, back to the drawing board. Avida has no relevance to evolution, because every development artificial life makes is coded in. or is predictably determined by the equations(If I understand you correctly.)
Why does that mean it has no relevance to real life?

Complex behavior comes from complex coding. In the case of evolution, coding so complex, that, I guess Tai Chi is closer to being right than I thought.
And I eat my words.
Hang on! I was talking about programming, not real life evolution. You just said that simulations (e.g., Avida) have no relevance to real life, then you jumped to a conclusion about real life based on simulations.

~~ Paul
 
Mercutio said:
So the analogy shows this lack of designer, no?
And, I can't help but pointing out, it shows that the Designer is not the Creator. After all, humans can only design and construct using existing materials; we cannot create them out of nothing.

Intelligent Design is based on an analogy from human design only.

~~ Paul
 
Why does that mean it has no relevance to real life?


Hang on! I was talking about programming, not real life evolution. You just said that simulations (e.g., Avida) have no relevance to real life, then you jumped to a conclusion about real life based on simulations.

~~ Paul

Thanks. Wowbagger corrected the misunderstanding.
 
And, I can't help but pointing out, it shows that the Designer is not the Creator. After all, humans can only design and construct using existing materials; we cannot create them out of nothing.

Intelligent Design is based on an analogy from human design only.

~~ Paul

As usual, Douglas Adams said it better than I ever could:
Where does the idea of God come from? Well, I think we have a very skewed point of view on an awful lot of things, but let's try and see where our point of view comes from. Imagine early man. Early man is, like everything else, an evolved creature and he finds himself in a world that he's begun to take a little charge of; he's begun to be a tool-maker, a changer of his environment with the tools that he's made and he makes tools, when he does, in order to make changes in his environment. To give an example of the way man operates compared to other animals, consider speciation, which, as we know, tends to occur when a small group of animals gets separated from the rest of the herd by some geological upheaval, population pressure, food shortage or whatever and finds itself in a new environment with maybe something different going on. Take a very simple example; maybe a bunch of animals suddenly finds itself in a place where the weather is rather colder. We know that in a few generations those genes which favour a thicker coat will have come to the fore and we'll come and we'll find that the animals have now got thicker coats. Early man, who's a tool maker, doesn't have to do this: he can inhabit an extraordinarily wide range of habitats on earth, from tundra to the Gobi Desert--he even manages to live in New York for heaven's sake--and the reason is that when he arrives in a new environment he doesn't have to wait for several generations; if he arrives in a colder environment and sees an animal that has those genes which favour a thicker coat, he says "I'll have it off him". Tools have enabled us to think intentionally, to make things and to do things to create a world that fits us better. Now imagine an early man surveying his surroundings at the end of a happy day's tool making. He looks around and he sees a world which pleases him mightily: behind him are mountains with caves in; mountains are great because you can go and hide in the caves and you are out of the rain and the bears can't get you; in front of him there's the forest--it's got nuts and berries and delicious food; there's a stream going by, which is full of water--water's delicious to drink, you can float your boats in it and do all sorts of stuff with it; here's cousin Ug and he's caught a mammoth--mammoth's are great, you can eat them, you can wear their coats, you can use their bones to create weapons to catch other mammoths. I mean this is a great world, it's fantastic. But our early man has a moment to reflect and he thinks to himself, 'well, this is an interesting world that I find myself in' and then he asks himself a very treacherous question, a question which is totally meaningless and fallacious, but only comes about because of the nature of the sort of person he is, the sort of person he has evolved into and the sort of person who has thrived because he thinks this particular way. Man the maker looks at his world and says 'So who made this then?' Who made this?' You can see why it's a treacherous question. Early man thinks, 'Well, because there's only one sort of being I know about who makes things, whoever made all this must therefore be a much bigger, much more powerful and necessarily invisible, one of me and because I tend to be the strong one who does all the stuff, he's probably male'. And so we have the idea of a god. Then, because when we make things we do it with the intention of doing something with them, early man asks himself , 'If he made it, what did he make it for?' Now the real trap springs, because early man is thinking, 'This world fits me very well. Here are all these things that support me and feed me and look after me; yes, this world fits me nicely' and he reaches the inescapable conclusion that whoever made it, made it for him.
 
And, I can't help but pointing out, it shows that the Designer is not the Creator. After all, humans can only design and construct using existing materials; we cannot create them out of nothing.
~~ Paul
Is this true? Would we call writing fiction "using exisiting materials?"
 
Funny you should mention this. I'm fairly certain your definition is incorrect for the physical sciences:

http://www.nd.edu/~dhoward1/Reduction and Emergence.pdf

As far as programming is concerned, it is really mathematics. In mathematics, everything is reductive, so there is no emergence.


I think the behavior is reducible to the original programming.

I'm happy to be accused of facile claims here. In fact, I think this is worth its own thread.

~~ Paul
But does reducible mean design?
All fluid flow can reduce to the navier-stokes(so we believe). Theoretically we can simulate every fluid response(e.g., rivers, weather, sneeze, waves...) using it, but does that simulation mean that the real things were ID as well? I haven't heard any IDer claim that these models prove ID of weather, rivers, sneezes, waves... And if this isn't a proof of design, than why would modeling of evolutionary steps in a series of reductionist rules prove design?
 
Joobz said:
Is this true? Would we call writing fiction "using exisiting materials?"
I would: There's nothing new under the sun. However, it does lead us to the question of whether the real world is fiction or nonfiction. :D

~~ Paul
 
I am asking a question here.

No, you're not. You're attempting to make a point while evading responsibility for doing so, by framing your assertion in the form of a question.

So why don't you cut to the chase and explain to us why it might possibly be the case that "the only thing P-dev has shown is that it takes an intelligent designer to make X happen because P_dev wrote the computer program which made X happen"?

(Btw, that's not really a question. What I mean is: Cut to the chase and explain to us why it might possibly be the case that "the only thing P-dev has shown is that it takes an intelligent designer to make X happen because P_dev wrote the computer program which made X happen".)
 
No, you're not. You're attempting to make a point while evading responsibility for doing so, by framing your assertion in the form of a question.

So why don't you cut to the chase and explain to us why it might possibly be the case that "the only thing P-dev has shown is that it takes an intelligent designer to make X happen because P_dev wrote the computer program which made X happen"?

(Btw, that's not really a question. What I mean is: Cut to the chase and explain to us why it might possibly be the case that "the only thing P-dev has shown is that it takes an intelligent designer to make X happen because P_dev wrote the computer program which made X happen".)

This will be deemed "unworthy" by T'ai Chi. You know that.
 

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