It sounds to me that this fellow Grossman has an ad hoc argument for nearly everything that's not in support of his position; at least I give points for being meticulous.
I think it probably just comes across that way because I'm offering up parts of his book in response to specific remarks being raised.
The structure of the book is pretty comprehensive and progresses logically:
Part One - Killing and the Existence of Resistance: A World of Virgins Studying Sex
Part Two - Killing and Combat Trauma: The Role of Killing in Psychiatric Casualties
Part Three - Killing and Physical Distance: From a Distance, You Don't Look Anything Like a Friend
Part Four - An Anatomy of Killing: All Factors Considered
Part Five - Killing and Atrocities: "No Honor Here, No Virtue"
Part Six - The Killing Response Stages: What Does It Feel Like To Kill?
Part Seven - Killing in Vietnam: What Have We Done to Our Soldiers?
Part Eight - Killing in America: What Have We Done to Our Children?
Still....In reading a great deal of WWII history (I'm a bit of a buff...), it's apparent that large numbers of soldiers become quite sanguine about their activities. Audie Murphy's book was rather chilling.
I suppose this is just "desensitization"....
Yes, it is. Desensitisation and conditioning to kill are not at all the same thing. Humans have known how to be desensitised to violence and death for a
very long time.
The original premise, that FPS-type games perform this same sort of desensitization, is still rather suspect IMO.
That's not the premise. (Grossman credits desensitisation more to movies, which I don't necessarily agree with). The premise is that FPS-type games disable killing resistance. A person desensitised to violence can still have their resistance to killing intact (WW2 soldiers being the most obvious example).
We've had such games available for perhaps 20 years? What percentage of the populace is involved? Mostly rather well-to-do kids with access to computers and consoles.
I know that at present, video games (to use the general term) are now extremely popular, and the industry now generates more revenue than does motion pictures.
What percentage of this overall total are represented by the FPS genre?
In other words, at what point do we see large numbers of young men actually playing such games? What would that number be?
How would this correlate to instances of actual violence committed, and how would we determine what percentage of say, murderers were video-game addicts? The average "gangsta", responsible for so many inner-city homicides, is likely not spending hours playing GTA; He's living GTA.
Quite. I don't necessarily agree with the leap from "games condition to kill" to "gamers kill". Grossman, in citing the steep rise in violent crime, doesn't, for example, take into account that urban populations are increasing three times as fast as rural populations. Crime happens primarily in urban areas.
What percentage of young men now entering the military are "pre-conditioned" to kill by their prior exposure to video games?
Do we now see a greater percentage of soldiers in the field becoming more effective fighters as a result of this exposure? Do military trainers notice a difference in the combat effectiveness of their recruits?
Actually, in support of this contention, one of the favourite pass time of soldiers in Iraq appears to be playing FPS computer games. And the game
American Army was developed by the US Army specifically to attract recruits. There certainly appears to be a correlation between what makes a good soldier, and FPS players.
Do our soldier's enemies (often from underdeveloped nations with limited access to such things) suffer in comparison? Are they as likely to be effective killing machines or less so?
Well, the evidence suggests the resistance is universal.
I'm inclined to look for simpler things.
1. The innate tendency towards violence amongst human beings.
In this theory, there's an innate tendency to posture amongst human beings. Not to kill.
2. The innate tendency to dehumanize the "other", the "enemy".
I see this as something of a necessity when you're faced with killing.
3. The innate tendency to protect one's fellows. In immediate terms, the individual's fellow soldiers, (well-observed among combat forces; "I'm just trying to keep my buddies alive") and in general terms one's family, tribe, country, whatever.
Except it's not well-observed at all. Soldiers in WW2 in combat would fail to fire their weapons even when their own survival and the survival of their fellow soldiers depended on it.
In 1879 at the Battle of Rorke's Drift 139 British soldiers were attacked by about 5,000 Zulus, and yet even with their lives in critical peril, most of the British soldiers failed to fire.
In civilian circles, the FBI found in the 1950's that repeatedly their agents were being killed, along with civilians, because the agents failed to fire when they should have done so.
Despite what I see as rather dismissive claims of the level of violence inflicted by our ancestors, humanity has a long and bloody history of warfare, violence, persecution, pogrom, genocide, torture, etc. etc.
The levels of violence are not at all dismissed. The perceived level of intentional personal killing is dismissed. As well it should. Most people's understanding of medieval warfare, for example, comes from Hollywood or novels. The reality, as constructed from the evidence, is totally different.
The image of long lines of soldiers facing off, running together, and clashing in violent conflict is a myth. In the majority of medieval or earlier open field battles, one side breaks before the armies make contact. The overwhelming majority of soldiers die while trying to run away.
One might argue that our contemporary soldiers are perhaps less willing to kill, as we now expend a great deal of effort to limit "collateral damage" (hardly a concern in WWII!) and to prosecute the perpetrators of atrocities.
With all due respect, I've been saying for some time that physical distance and technological distance between the killer and victim plays a significant part in disabling the resistance to killing.
Psychologically speaking, dropping thousands of tonnes of bombs on a city from 30,000ft is totally different to personally shooting a fellow human being from 30 feet.
-Gumboot