gumboot
lorcutus.tolere
- Joined
- Jun 18, 2006
- Messages
- 25,327
This post is on the topic of conditioning to kill, and whether computer games do this.
"Aha!" I hear some of you cry. "This belong in politics!"
No, indeed it does not. I'm not really interested in discussing whether guns should be banned or whatever, I'm interested in discussing the actual psychological process of killing.
The basis of my interest is the book On Killing by Lt Col Dave Grossman.
Grossman is a former US Army paratrooper and Ranger, and taught Psychology at West Point. He is currently Professor of Military Science at Arkansas State University.
In his book he establishes a number of key points:
1. Human beings have a basic biological resistance to killing other human beings, sort of like a safeguard.
2. Overcoming this safeguard requires enormous psychological stress, and killing another human results in serious psychological trauma.
3. Various factors influence the effectiveness of the safeguard such as proximity of the victim to the killer (physically, emotionally, and also in terms of the killing methodology), and proximity of authority to the killer (se: Milgram Experiment).
4. Evidence indicates that historically in warfare few combatants actively killed the enemy. In WW2, for example, an estimated 90% of soldiers in a given engagement would not fire at the enemy unless under direct supervision of an authority figure (officer).
5. Post WW2, Samuel Marshall, a chief US Army Official Historian, wrote the book Men Against Fire in which he claimed that humans naturally resisted killing others, and that otherwise healthy, alert, and courageous soldiers consistently failed to directly engage enemy forces in WW2 - often instead choosing to undertake other far more dangerous tasks such as rescuing wounded. He concluded that the US army needed to devote significant time to developing a training method to overcome this resistance.
6. As a result of this work the US Army developed new training methods. Key elements were:
A) - Human shaped targets
B) - Immediate feedback on a successful "kill" in the form of the target falling down
C) - Target behaviour characteristics such as moving targets, targets that appear suddenly, etc.
D) - High rates of repetition, with soldiers spending hours shooting at targets.
7. The result of these new training methods was that rates of fire amongst US forces rose to 98% by the Vietnam War.
8. The key elements of these conditioning methods are mimicked by the First Person Shooter genre of computer games.
Therefore, FPS computer games disable the biological resistance against killing.
Anyone else familiar with the book?
Thoughts?
-Gumboot
"Aha!" I hear some of you cry. "This belong in politics!"
No, indeed it does not. I'm not really interested in discussing whether guns should be banned or whatever, I'm interested in discussing the actual psychological process of killing.
The basis of my interest is the book On Killing by Lt Col Dave Grossman.
Grossman is a former US Army paratrooper and Ranger, and taught Psychology at West Point. He is currently Professor of Military Science at Arkansas State University.
In his book he establishes a number of key points:
1. Human beings have a basic biological resistance to killing other human beings, sort of like a safeguard.
2. Overcoming this safeguard requires enormous psychological stress, and killing another human results in serious psychological trauma.
3. Various factors influence the effectiveness of the safeguard such as proximity of the victim to the killer (physically, emotionally, and also in terms of the killing methodology), and proximity of authority to the killer (se: Milgram Experiment).
4. Evidence indicates that historically in warfare few combatants actively killed the enemy. In WW2, for example, an estimated 90% of soldiers in a given engagement would not fire at the enemy unless under direct supervision of an authority figure (officer).
5. Post WW2, Samuel Marshall, a chief US Army Official Historian, wrote the book Men Against Fire in which he claimed that humans naturally resisted killing others, and that otherwise healthy, alert, and courageous soldiers consistently failed to directly engage enemy forces in WW2 - often instead choosing to undertake other far more dangerous tasks such as rescuing wounded. He concluded that the US army needed to devote significant time to developing a training method to overcome this resistance.
6. As a result of this work the US Army developed new training methods. Key elements were:
A) - Human shaped targets
B) - Immediate feedback on a successful "kill" in the form of the target falling down
C) - Target behaviour characteristics such as moving targets, targets that appear suddenly, etc.
D) - High rates of repetition, with soldiers spending hours shooting at targets.
7. The result of these new training methods was that rates of fire amongst US forces rose to 98% by the Vietnam War.
8. The key elements of these conditioning methods are mimicked by the First Person Shooter genre of computer games.
Therefore, FPS computer games disable the biological resistance against killing.
Anyone else familiar with the book?
Thoughts?
-Gumboot