Still. Americans got scared. Americans took a loss to fix it cause they were scared of the wrath of the Chinese!
I will not argue my fecetious point any further except to say, whatever you Americans need to look yourselves in the mirror in the morning I suppose...
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And as stated before, this is certainly less provocative than standing attack and combat plans for a wide range of US Military engagements with China that the Pentagon regularly updates including everything from First-strike nuclear attacks to cyber warfare economic attacks.
Which is completely unrelated to the issue, not to mention plain stupid to mention at all. Every military is reasonably expected to maintain an updated plan to fight it's adversaries, if the Chinese aren't doing the same (which you conveniently left out) they are just dumb.
Tell me, what would be the harm if the game used a fictional enemy, like it's US predecesor does?
McHrozni
How are you defining "adversaries."
You do realize that we have attack and combat plans for every significant nation on the planet (and many that aren't significant) "friend" or "foe," updated every few years, don't you?
Far more aggressively blatant hostile act than any combat video game simulation, regardless of what specific name the game places on the opponent,...btw has it been confidently confirmed that the oppnent is the "US military"or is it merely implied? are the battlefields in the US or China?(IOW, are they defending against a feared US aggressor invasion, or conquering US territories to extend their empire and influence?)
You haven't answered my question. What would be the harm if the Chinese used a fictional enemy?
McHrozni
Loss of immersion for players. Fighting against Derkaderkistani's is nowhere near as "real" for the player.
Wow, people like to play games against realistic enemy forces in first person shooters. They've only been doing that since what, Wolfenstein3D?
*sigh*
For the Chinese, yes, fighting the US military in a FPS game is more immersive than fighting Derkaderkistani's. Is that difficult to understand? Fighting the Taliban would be more immersive for a player in the western world than fighting the Derkaderkistani's. It's not a complex psychological concept to think that it is more immersive to fight a real world enemy than a completely fictional representation of "the enemy".
There is no Japanese empire. There was though, and we fought against them in WW2.
And many many many games, FPS and RTS and every other category really, have been made by many different companies which allow you to kill those military forces. It's a decision based on gamer experience and immersion which makes people more inclined to feel like they're in the game.
If this game had the Chinese fighting the Japanese SDF, would you be defending the hurt feelings of the Japanese? Or say if a game was set in the 40s, with a sole US soldier being deposited into a German castle being used for German military purposes, with the American soldier killing literally thousands of Germans, would you defend their hurt feelings? No?
You are missing the point of my comparisons rather widely.
I pointed out that companies and governments sponsor games. These games are more immersive for the player with an enemy they know exists in the real world. Whether they are Japanese, Imperial Japanese, German, Nazi German, American, or Cold War American, makes little difference. You are upset because you are the (virtual) enemy. Why shouldn't they be upset if they are the (virtual) enemy? And if they are upset, is it justified? And if they aren't upset, why shouldn't they be?
It's a game McHronzi. People like the suspension of disbelief that comes with that. It is no different from movies which portray enemies in Afghanistan, or Russia, or Iraq, or wherever. It is no different from the many books that use real contemporary countries as enemies.
It's called fiction. Just because the US is the "bad guy" doesn't mean anything other than the fact that the US is the only superpower likely to attack them in the foreseeable future, and they are a convenient ideological and military adversary who are easily accepted as a plausible enemy.
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And I am fairly sure that ARMA is funded by the US government.
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wikipedia said:ArmA: Armed Assault (known as ArmA: Combat Operations in North America) is a tactical military first- and third-person shooter which was developed by a 40 member team at Bohemia Interactive (BI), an independent game developer based in the Czech Republic.
You are missing the point of my comparisons rather widely.
I pointed out that companies and governments sponsor games. These games are more immersive for the player with an enemy they know exists in the real world. Whether they are Japanese, Imperial Japanese, German, Nazi German, American, or Cold War American, makes little difference. You are upset because you are the (virtual) enemy. Why shouldn't they be upset if they are the (virtual) enemy? And if they are upset, is it justified? And if they aren't upset, why shouldn't they be?
Gheheh, well I guess there's a lot of games in the US where you can shoot up ehm VC or Germans and ehm I dunno... probably many more peoplesOf course these are private companies, but this is not possible in China is it? Everything is state owned, right?
Anyway, does not surprise me very much... We have a game here you can whack moles, geheh or shoot up cowsgeheheheh... Ehm killkillkilletc... Also one you can shoot UP "innocent" civilians!! Ghehheeh in malls and places like that! Vewy funny
Also one you can drive car and hit women with babies in babycars, huhuhuh
Is legal, no joke!
Could be a sign relations are worsening, but does not have to... is just a cpu game is it not?
But who knows?
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You haven't answered my question. What would be the harm if the Chinese used a fictional enemy?