>open door
The door explains, in a haughty tone, that the room is occupied by a
super-intelligent robot and that lesser beings (by which it means you) are not
to be admitted. "Show me some tiny example of your intelligence," it says,
"and maybe, just maybe, I might reconsider."
>get tea
no tea: Dropped.
>get no tea
no tea: Taken.
>inventory
You have:
no tea
tea
a small key
a flowerpot
a thing your aunt gave you which you don't know what it is
a babel fish (in your ear)
>open door
The door is almost speechless with admiration. "Wow. Simultaneous tea and no
tea. My apologies. You are clearly a heavy-duty philosopher." It opens
respectfully.
[EDITED TO GIVE CREDIT: From the Hitchhiker's Guide to the Galaxy computer game, by Douglas Adams and Infocom]
[EDITED AGAIN TO ADD: For those of you who never played the game, before you are able to pick up the 'tea' and the 'no tea' at the same time, you *literally* have to go into your own brain and remove (again, literally -- you pick it up) your own common sense.]
The door explains, in a haughty tone, that the room is occupied by a
super-intelligent robot and that lesser beings (by which it means you) are not
to be admitted. "Show me some tiny example of your intelligence," it says,
"and maybe, just maybe, I might reconsider."
>get tea
no tea: Dropped.
>get no tea
no tea: Taken.
>inventory
You have:
no tea
tea
a small key
a flowerpot
a thing your aunt gave you which you don't know what it is
a babel fish (in your ear)
>open door
The door is almost speechless with admiration. "Wow. Simultaneous tea and no
tea. My apologies. You are clearly a heavy-duty philosopher." It opens
respectfully.
[EDITED TO GIVE CREDIT: From the Hitchhiker's Guide to the Galaxy computer game, by Douglas Adams and Infocom]
[EDITED AGAIN TO ADD: For those of you who never played the game, before you are able to pick up the 'tea' and the 'no tea' at the same time, you *literally* have to go into your own brain and remove (again, literally -- you pick it up) your own common sense.]