IchabodPlain
Graduate Poster
- Joined
- Nov 24, 2007
- Messages
- 1,252
This is a softball for Nintendo. Virtual console sales (the online 'cafeteria' for purchasing older/classic games à la cart) are sluggish, to say the least. Ironically, these games currently enjoy distinct advantages which would make them exactly those titles which are the most profitable, per unit sold. The advantages:
The idea is simple: lay out a feature, or 'channel' for the Wii which gives access to the library of games from the NES, SNES, Nintendo 64, and possibly even some/all of the handheld library for $8/mo. or $60 as a one year pass. Set up similarly to Nexflix, the games are streamed instantly, playing the original title as produced. Unlike Netflix, the upload time and intermittent signal interruptions would be greatly reduced, and here's why: the size of the entire NES library (over 800 games) is >128mb, or smaller than one episode of Breaking Bad.
As time goes on, games get bigger in terms of file space, and it gets harder to guarantee that the game won't pause while Batman (or whomever) is strung out on a line looking make a tight landing. Older games can do this (Super Mario World is, about 20MB), but the technological advantage won't last.
There will, I'm sure, be squabbling over who gets what portion of the pie between the people who own the rights to this or that set of tiles - but let there be no mistake - there will be pie. Globally, Nintendo has nearly 100M Wii units sold, occupying over 40% of the traditional game system market. If Nintendo can convince 15% of Wii users to subscribe to this service, the annual revenue would be billions. These deals could all be set up non-exclusively (Capcom can still sell Mega Man on Xbox Live), and revenue can be at least partially distributed on the basis of traffic.
As a gamer, I would jump at the chance to essentially pay the price for one new game, and be able to play between thousands for an entire year. Heavy-hitting titles from Nintendo, Konami, Capcom, SNK, Temco, Square, and others would anchor the service, providing thousands of hours worth of potential gaming hours with some of the best games ever made. I'm curious to hear what those in the forum think of this. If anyone works for Nintendo, or knows a guy who serves lunch to someone who does, send a PM for contact info
.
- Emergence of the casual gamer
- have already been produced
- are relatively microscopic in file size
- require no packaging
- already have brand recognition
The idea is simple: lay out a feature, or 'channel' for the Wii which gives access to the library of games from the NES, SNES, Nintendo 64, and possibly even some/all of the handheld library for $8/mo. or $60 as a one year pass. Set up similarly to Nexflix, the games are streamed instantly, playing the original title as produced. Unlike Netflix, the upload time and intermittent signal interruptions would be greatly reduced, and here's why: the size of the entire NES library (over 800 games) is >128mb, or smaller than one episode of Breaking Bad.
As time goes on, games get bigger in terms of file space, and it gets harder to guarantee that the game won't pause while Batman (or whomever) is strung out on a line looking make a tight landing. Older games can do this (Super Mario World is, about 20MB), but the technological advantage won't last.
There will, I'm sure, be squabbling over who gets what portion of the pie between the people who own the rights to this or that set of tiles - but let there be no mistake - there will be pie. Globally, Nintendo has nearly 100M Wii units sold, occupying over 40% of the traditional game system market. If Nintendo can convince 15% of Wii users to subscribe to this service, the annual revenue would be billions. These deals could all be set up non-exclusively (Capcom can still sell Mega Man on Xbox Live), and revenue can be at least partially distributed on the basis of traffic.
As a gamer, I would jump at the chance to essentially pay the price for one new game, and be able to play between thousands for an entire year. Heavy-hitting titles from Nintendo, Konami, Capcom, SNK, Temco, Square, and others would anchor the service, providing thousands of hours worth of potential gaming hours with some of the best games ever made. I'm curious to hear what those in the forum think of this. If anyone works for Nintendo, or knows a guy who serves lunch to someone who does, send a PM for contact info
.
Last edited: