State of the Art - Machine Consciousness
2009 IEEE Symposium on Computational Intelligence and Games
Raúl Arrabales, Agapito Ledezma, and Araceli Sanchis
http://www.ieee-cig.org/cig-2009/Proceedings/proceedings/papers/cig2009_030e.pdf
"In this paper, we argue that current research efforts in the young field of
Machine Consciousness (MC) could contribute to tackle
complexity and provide a useful framework for the design of
more appealing synthetic characters. This hypothesis is
illustrated with the application of a novel consciousness-based
cognitive architecture to the development of a First Person
Shooter video game character.
C. Machine Consciousness
MC is a young and multidisciplinary field of research
concerned with the replication of consciousness in machines.
This is indeed a vast area of research, where different
subareas can be identified: design of machines showing
conscious-like behaviors, implementation of cognitive
capabilities associated with consciousness, design of human consciousness inspired architectures, and creation of
phenomenally conscious machines [19]. In this work we will
focus on the first subarea: reproducing conscious-like
behaviors. Delimiting the specific scope of this research line
needs some clarification about the other related subareas.
The phenomenal aspect of consciousness T the subjective
conscious experience, or the what is it like to be conscious
[20] T
is the most controversial issue in consciousness
studies. In order to avoid this dimension of consciousness
for the moment, it is useful to conceptually distinguish
between two main aspects or dimensions of consciousness:
phenomenal consciousness (P-Consciousness) and access
consciousness (A-Consciousness) [21]. While PConsciousness refers to subjective experience and qualia A-Consciousness refers to the accessibility of mental
contents for reasoning, volition, and verbal report. Whether
or not P-Consciousness plays a functional role in humans is
a controversial issue (and could be thoughtfully discussed
elsewhere, see for instance [23-25] for different arguments
about this issue). Nevertheless, in the context of this work
we will focus exclusively on A-Consciousness, i.e. wellknown functional features of consciousness and how they
can be integrated in a cognitive architecture.
[22]
II. A COMPUTATIONAL MODEL OF CONSCIOUSNESS
A review of the main scientific theories of consciousness
is out the scope of this paper (see [31] for such a review). As
mentioned above, the proposed architecture is mainly based
on the GWT and MDM. These theories provide rather
metaphorical than technical descriptions of the main
conscious processes in humans. Therefore, different
computational models could be inspired by their principles.
CERA-CRANIUM is one example; see [32, 33] for other
AC implementations also based on the GWT but oriented to
other problem domains."