And if the entity which exists in the machine is conscious in the machine, your simulated tornado would feel very real to it, no ?
In order to do that, you'd have to first build a machine that is conscious. That would give you an "entity which exists in the machine", just as we exist in our bodies, which is "conscious" just as we are.
(If you're thinking, wait, no, I mean what if a character in a simulation being run on the machine were really conscious, well, that would take us back to the problem of there being no such character. If you want a real object with a conscious entity in it, the only known way to get that is to build something that's like part of a replica mammal body, at least functionally.)
Let's suppose it's a HAL1000 office manager machine. It's a stationary piece of equipment, does a lot of things, pays bills, answers the phone, controls the HVAC and the windows, has a lot of gear like a microwave and a coffee maker and printers and a simulator, and it's conscious.
It's got chemical sensors so when the coffee's burning Hal really does smell it, although we can't know what it smells like to him. If you hit his body with a hammer, he feels it in some places (tho his designer mercifully had him built without a sense of pain).
Let's suppose Hal is as aware of the simulator portion of his body as he can possibly be.
The first time we run a sim, he will have no way of knowing that this is what his bodily activity is supposed to be doing, unless we tell him.
Even then, he has no way of guessing what we're supposed to be running a simulation
of.
If we repeatedly run a few different types of sims, say stock markets and tornadoes and epidemics, he may come to recognize them by feel. But they wouldn't feel tornadoey or stocky or epidemicky to him... it would be an idiosyncratic sensation shared by other machines built like him but unknowable to us.
So no, the tornado would not seem real to a conscious entity inside the simulator.