I dislike DRM because not only because it is annoying, but because it is an annoying precaution that does not work in preventing large scale piracy. It does affect different industries to different levels. Anything on the PC is more easily pirated than something that runs on a more closed system such as consoles. Games are easier to secure than music, pictures or text because more people are willing to use them under those circumstances. DRM that requires the internet is not a hassle when at home at my desktop but it becomes a barrier to playing on my laptop at work during my lunch break. Or at some family member's houses. Or during some form of mass transit. All of those are situations in which I would vastly prefer an offline game to a online game.
Also, here is a nice rant from a PC game developer about why piracy is not killing the PC game industry. Note that he does point out piracy does hurt specific games, and that it is hurting the genres that pirates like and driving developers of those genres to move to systems that are more difficult to pirate.
http://forums.sinsofasolarempire.com/post.aspx?postid=303512
A number of industries or at least genres within them are moving away from DRM because experience showed that catering to the prevention of piracy was worse than ignoring piracy. Bootlegging is an appropriate concern to any individual who works media, but I feel it is blown out of proportion.
I've read that article, and it's interesting. But if you think the focus of it is that pirates aren't killing the PC game industry, you're wrong. It's an article targeted at developers, on how to make money while making PC games.
For a lot of developers, the conclusion has been exactly what he told them:
In the end, the pirates hurt themselves. PC game developers will either slowly migrate to making games that cater to the people who buy PC games or they'll move to platforms where people are more inclined to buy games.
But the problem is that pirates don't hurt
just themselves. They hurt me too. I love PC RPGs. I love the depth possible, the massive, incredible spanning architecture, the toolset that lets users build addons and additions, the sheer complexity and scope possible.
I'm aware that I most likely will never see another one that is not an MMO in my lifetime. Because the developers who are successful have read this article. They don't develop for just the PC. And thus, one of my favorite genres has... changed. For consoles.
I can list the number of good RTS games since Warcraft 3 on the fingers of one hand. Company of Heroes. Dawn of War I/II. Oh hell, I ran out (and no, 4x games are not RTS games).
The next good one will most likely be Starcraft II. If that does in any under expectations (and this is Blizzard Entertainment creating the sequel to the most popular game
ever) then the genre might just be dead.
It hasn't been blown out of proportion. The PC releases are an anemic bundle of jokes - casual games, console ports, and the occasional gem, usually from a Russian/Eastern European developer (seriously, the best PC RPG recently? The Witcher. A great PC RPG-like? The Void. They can't develop in our market).