This post is an addendum to post #176 which was a rebuttal invalidating the highly flawed arguments concerning foreshortening and the P7S. Not only will Sweaty be completely unable to address the arguments in that post, there are even more reasons why his attempt to invalidate the overlay animations of mangler and neltana is completely ineffectual...
1)
The logic of trying to invalidate two separate 3D program animations based on the comparison of two still images from one program -
Sweaty takes a P7S overlay on Bob viewed from head on then a P7S overlay on Patty from behind at a slight angle and declares the degree of foreshortening to be physically impossible.
a) No physical object serving as an appropriate analog is shown in the same positions while showing a much greater degree of foreshortening. In a simple experiment I found a suitable analog for the basic shape of a human body - my cordless phone. I viewed the phone from head on while against something in the background to serve as measurement. I then turned it to the same angle as Patty is seen in the second overlay image. I noticed hardly any decrease in width of the object from my perspective. Anyone can confirm this for themselves and it requires no goober math or pie charts. I'm confident that physical experimentation will confirm my observation. Sweaty can say physics is being violated all he like, but he has never ever shown it in any physical way.
b) The claim that the P7S' physics engine is malfunctioning in some completely basic way so as to render the software useless is absurd. Foreshortening on the skeleton is occuring. Look at the following images...

Let's label them from left to right 3, 4, 2, 1. The reason for that is that 1 - 4 in sequence show progressively increasing angling away from the camera, as well as progressively increasing foreshortening. Looking at 1 vs 4 (Bob car vs Bob walk), we can see siginificant foreshortening. Looking at 1 vs 2 (Bob car vs Patty walk), we do not see significant foreshortening. You will find that when you replicate this with your own appropriate analog (cordless phone or whatever), that the exact same thing happens. As the angle increases away from being viewed straight on, the degree of foreshortening increases greatly. Little turn, little change. Big turn, big change. It is important to remember that P7S is a rendering of a 3D object. The human body is not a 2D cardboard cut out and will not foreshorten like one. P7S reflects this.
2) Bad logic will bite you in the ass...
So Sweaty wants to try and invalidate the animations made by mangler with Poser 7 and neltana with DAZ Studio. To do this, Sweaty is using two of mangler's stills. Just the beginning of the problem is that it does nothing to address DAZ Studio or the full animations from each program. The real kicker comes in to the old addage
turnabout is fairplay. So all it takes is to say two stills violate the laws of physics with no physical verification to proclaim the DAZ and Poser animations as worthless?
Okey-dokey. I'm going to take two images of Patty where her head is violating the laws of physics and proclaim the whole PGF is unreliable and therefore worthless for making measurements upon. What's that? No average human could possibly fit inside Patty? Oh, I'm sorry. No real head could alter its shape so drastically...
I'm using Sweaty against Sweaty. The collective points of #176 and this put Sweaty's malfunctioning physics software guano out for a dirtnap. Only addressing them all will give that lunacy any hope of return.