Chess is solvable in theory, even if we lack the computing power to do it. The comments earlier in the thread about how we'll never be able to do it remind me of those famous comments from the middle of the last century about the limitations of computing power. Like some of these.
But chess is solvable, which really makes it just a really complicated version of checkers, which really is in turn just a really complicated version of tic tac toe. Which is why backgammon is the better game.
Who said it wasn't? Every two player zero-sum perfect information game of finite length is solvable in the same way tic-tac-toe is. This includes Go, and also backgammon, where the chance events are all public information. Perhaps you were thinking of multi-player poker?
So, yes, chess is solvable. But... that wasn't the original questions. From the OP
'm curious to know if anyone is anywhere close to solving chess, like they did with checkers not too long ago. Wikipedia doens't have too much info on it. Is it even possible to solve chess using today's technology?
It is very, very, very unlikely that it is possible to solve chess with today's technology. The simple fact remains that a proof will involve at least a million times as many positions as the checkers proof considered, and there's no reason to suspect that the decision complexity of chess is significantly less than checkers, Processors haven't increased in speed by a million times in the last couple of years (and the checkers proof was largely bottlenecked by disk access speed in any case, which hasn't been decreasing very quickly at all.) and it's not really possible to get an exabyte of disk per CPU in a cluster. You can try to skew the usage of CPU or storage to reduce one requirement, but it just increases the other.
In 40 years, maybe hardware will have caught up to this factor of a million, and someone will think it's worth trying. However, unless mature high performance quantum computers becomes a reality before then, and there aren't any gotchas that rule out the currently theoretical algorithms, it'll be worse than just that factor of a million, and it's probably at least 100 years away.