The Lawgiver MK II is capable of firing the following different types of ammunition:
Standard Execution (SE): ammunition used in response to generic situations.
Armor-Piercing (AP): ammunition used to deal with Robots or lifeforms wearing body armor. Armor-Piercing rounds are also powerful enough to go through cover or multiple unarmored perps.
Ricochet (R): rubber-titanium ammunition used to shoot perps around corners and behind cover. Can be used in standoff situations to allow Judges to shoot around hostages.
Incendiary (I): partially explosive chemical rounds that ignite whatever target they hit.
High-Explosive (HE, Hi-Ex): these rounds can be used when a situation calls for a forced entry into an area and there isn't time to wait for heavier reinforcements.
Heatseeker (HS or "Hot Shot"): rounds that lock on and seek targets by their body-heat. Can be used in combination with Incendiary rounds.
Gas Rounds (optional)
The Grenade bullet was replaced by a larger clip-on Fragmentation grenade shell.
Additionally, this model of Lawgiver also has a built-in Stun-Shot system, which runs on an internal battery pack. It fires a Neuro-Electric Energy Pulse that scrambles the target's nervous system, causing them to faint. The pulse has no lasting side-effects, though it may cause heart failure, epileptic seizures, or permanent Central Nervous System damage. A depleted battery pack can be recharged at a station house or from a Lawmaster's power system.