It has been - right up to now, constantly changing and moving and in that, all of that is part of the universal now. WE can look at its parts and have made pictorial interpretations of those moments which are defining moments, but all such moments altogether happen together as on thing - with a universal now.
Consider light cones, in 3D space they are spheres contracting at c towards an event (the events past) and expanding from an event (the events future), imagined in 3D as 2D space+1D time you have 2 cones one on top of the other with the top one inverted so their points meet, call that point event A.
Any event inside the bottom cone is and always will be (regardless of any frame of reference) in event A's past and can affect A, any event inside the top cone is and always will be in A's future and can be affected by A.
Any event outside of those cones cannot either be affected by A nor affect A.
Imagine a flat plane passing through A, that would be the now for a particular frame of reference with events below the plane occuring before A and events above the plane occuring after events lying on the plane being in A's now.
If you go from one frame of reference to another that plane tilts so events outside the cones can be before/after/simultaneous depending on the frame of reference but the plane defined for the frame of reference is always in respect to another frame of reference.
Since you don't want to involve any frames of reference then that plane becomes undefined so while events inside the cones will always be in A's past or future, you can't say where any event outside the cones lies, unless you define a static (or otherwise) frame of reference.
ETA: If event B lies outside event A's lightcones, you need a reference frame to refer to to determine if event B occurred before, after or simultaneously with event A, to do that for your universal now you need to define a universal frame of rest.