evildave said:Then you'd need (generally expensive to model) pathfinding for the humans to retreat, go seek out zombies, patrol, do other stuff. Then graphics bigger and better than pink and (optionally) green dots. Weapon caches, ammunition, supplies, etc.
Once you figure in aggressive, smart humans with effective ranged weapons, the zombies are generally just hosed. All the humans have to do is cordon off the zombies so no motion triggers their advance, and they just clump together.
Then roll in some grenades from around the corner. All that's left is the clean-up.
evildave said:Then you'd need (generally expensive to model) pathfinding for the humans to retreat, go seek out zombies, patrol, do other stuff. Then graphics bigger and better than pink and (optionally) green dots. Weapon caches, ammunition, supplies, etc.
Once you figure in aggressive, smart humans with effective ranged weapons, the zombies are generally just hosed. All the humans have to do is cordon off the zombies so no motion triggers their advance, and they just clump together.
Then roll in some grenades from around the corner. All that's left is the clean-up.
jnelso99 said:The next thing that needs to be added are armed humans, to see if they can kill all the zombies before the zombies get them. Shouldn't be too hard to add.
zakur said:
At the bottom of the page zakur posted, there are links to three different versions: one where humans fight back with 50% chance of winning, a neat little 3D version, and a version where you can nuke large chunks of the city to stop the infestation.Sindai said:Unfortunately, I can't find that version of the sim anymore. Oh well, I like the normal way better anyway