Sorry, I missed your post.
No sweat. Wasn't saying much, it turns out.
I'm afraid I'm not following. How has the basic stuff changed? Stay in the 'real world' and we see 'stuff' -- possibly physical strings -- and in the simulation there is action (from our perspective). In the simulation the denizens see their world as begin composed of the same things we call physical strings. That we know they are wrong can be confusing if we lose sight of what we are discussing, but there is no dualism involved.
There is no change in basic stuff.
Not from the pov of the simulation, no. Everything would be simulated stuff.
I think it's the interaction between the simulating world's physical stuff, the physical switch sequences which create the simulated world, and the simulated world's simulated stuff, which requires a higher-level interpretation on top of the switch sequences, that was causing confusion. I felt (mistakenly, I guess; see discussion to follow) it was being claimed there was a necessary, uninterpreted connexion between some physical switching and specific simulated actions, which would smack of dualism, recalling Descartes' mysterious mediation of matter and soul via the pineal gland.
Could we do it? Who knows? Does it matter? I don't think so. It is a thought experiment after all; Pixy and RD originally proposed it as a reductio ad absurdum to show that resistance to it demonstrates folks' underlying dualism.
Ignoring the potential absurdity of the implementation, a perfect simulation would simulate consciousness, by definition.
The underlying physics supporting the simulation isn't visible or relevant within the simulation. All that is required is that the simulation covers every aspect of the simulated environment.
Yes. The simulation argument being that if our program
describes the right kind of world, finely-grained, properly-ordered, sufficiently complex, entities within that world will be conscious. If we assume that is true, then trivially, it seems to me, the argument follows.
Of course, that reality
is, effectively, nothing but
descriptions of well-defined changes in definite physical states is a whole nother claim, as it may be impossible to implement (and if it can't be implemented [even in a thought experiment], trivially, it can't be true).
Ich_wasp laments above that those two claims are being confused.
My answer is no. Physical processes that have a one to one relationship to an imagined world do not make that world real. If a simulation is a physical system who's outputs or processes (or more specifically, a subset of them) are isomorphic to some imagined physical system, then the later is still imagined. If we remove the importance of the imagining and say it is isomorphic to an imaginable physical system, regardless of whether it has been actually imagined, then we would have to hold that there are an infinite amount of "real" simulated systems created by the infinite number of conceivable isomorphic mappings resultant from the physical systems that exist in the "real world". There is no reason (that I can see) to believe that there are actually an infinite number of "real" "worlds" created by the infinite number of conceivable isomorphic mappings. Mapping, analogy and relationship constructions are mental exercises, and would be otherwise meaningless.
Right, that would be a serious, seemingly fatal, implementation issue. As an illustration, consider an extremely simple universe: one entity with two states (fluctuating between big X and small x, say). Obviously, this universe can be represented by a single switch with two states: off & on. Easy enough. The problem is: which is which?
That is, within the world which the program creates, how will each state of the programmed switch be realized? Will "off" = X and "on" = x; or will "off" = X and "on" = x? In the simulating world, we have two choices for interpretation. So what's going on in the simulated world? When the switch is "off", does the simulated world consist of big X, or little x? (Or do we create two mirror worlds? Or is bigger and smaller an arbitrary illusion?)
With no necessary connection between physical switching and our competing interpretations of the switching (what it makes sense to us to describe it as), we lose any necessary connection between physically constrained forms of experience [physical interpretations of substance] and substance. The same switches may represent logically equivalent but describe physically different worlds (in our simple example, one where x is expanding, another where X is shrinking). Maybe that's the case -- sounds a little, though only a little, like many worlds quantum theory -- but whatever it is, it's not as simple as every physical representation uniquely prescribes a virtual world... voila!
But that's an implementation issue: a serious hurdle for the claim that reality is, in fact, a simulation; but not for the claim that if it is a simulation, then so is our consciousness.