And video game developers don't have experiences which they want to share with others? Nonsense. I've read Kamiya's blog, I've read the thoughts of David Cage. They absolutely have experiences which they want to share with others. This is an argument from ignorance on your part.That doesn't even make sense. I didn't claim that writers choose to be writers because they don't make money. That's bizarre.
I am saying that making money isn't their motivation for being writers. And having just flicked through a few interviews with Danielle Steele, Piers Anthony, and Martha Grimes, I can assure you that none of these writers are writers because of the money. They write because they need to write, because they have ideas and stories they need to share. The fact that they make money from it simply enables them to focus on doing that, and not have to earn a living elsewhere.
As for 'need' nonsense. I'm sure if Piers Anthony wasn't eating food, he'd discover he has things he needs to do far more than write books.
Yes, it's a bizarre claim indeed that money is not a motivating factor. I should link you to econ 101 - but the link is earlier in the page. Let me assure you that economics applies to writing books as well as it applies to making video games or movies or music.
And your point is...Yes, writers produce work for money alone - if that's your sole source of income you have no choice. But to what end? Well here's Piers Anthony's take:
"let me say that I don't consider Xanth the pinnacle of my career. Xanth is what pays my way so I can afford to do serious writing"
Serious writing. He sometimes has to put out money-makers, but only to give him an income so he's free to do his real writing, the stuff that matters, his art.
Oh yeah. I'm right.
What? WHAT?!? Do you have any idea what you're talking about? Make compelling statements about the world around us? What do you think Grand Theft Auto is? Have you ever played The Void? Did you do more than click through The Longest Journey? Indigo Prophecy? Folklore? Max Payne? Metal Gear 4?They're not though. Video games aren't about artistry. They don't attempt to make compelling statements about the world around us. They don't offer insight into the human condition. They're entertainment. Facets of video game design involve artistry, sure, but the overall work is not a piece of art. It's a technical product, designed for entertainment, and the people at the heart of creating these games are technicians and businessmen, not artists.
Oh I am sorry, they are entertaining. So? I enjoyed watching Blade Runner and Citizen Kane. I liked reading House of Leaves. They're not art either.
Oh no, businessmen pay for them. I suppose this differs from movie studios somehow. I'll let you get back to me on how, while I laugh at you. If you have the least little comprehension of movie studios, you understand why I'm laughing at you.
Wait, boy becoming a man? Do you have ANY idea how often that's been done in video games? So often it's passed cliche. I could cite a dozen quality video games with exactly that theme. Lets start with Kingdom Hearts, and roll from there...Really? Michael Bay on Transformers:
"Well, the underlying theme to me is really no sacrifice, no victory. That was something I wanted to nail. My movies often deal with the hero arch-type and the boy becoming a man, kind of like Nic Cage becoming a hero in The Rock."
You'd be surprised how important filmmakers think their film is.
Huh? So the major difference you see is that you're ignorant of video games and the motivations of their creators?The difference is the primary personality behind these games doesn't think they're making some profound work. In almost all film cases the primary personality really does think this.
Argument from Ignorance again. Why do you do this?
Oh wow. I'm just going to let this stand. Actually, let me quote this again:I don't think any of the things you've mentioned "define" art. A punch in the face can inspire emotion, a traffic light forces you to make a decision and witness the consequences of that decision, and a coffee machine is interactive. None of that is art.
Art often does all of these things. But fundamentally, for me, the defining characteristic of art, and particularly what separates it from design, is that art is conveying a message intended to influence the audience's values and view of the world.
I don't think any of the things you've mentioned "define" art. A punch in the face can inspire emotion, a traffic light forces you to make a decision and witness the consequences of that decision, and a coffee machine is interactive. None of that is art.
Art often does all of these things. But fundamentally, for me, the defining characteristic of art, and particularly what separates it from design, is that art is conveying a message intended to influence the audience's values and view of the world.
Yeah. Video games are not art under this definition.
This is like discussing Atheism with the worlds least educated fundamentalist.