SweatyYeti
Master Poster
- Joined
- Dec 1, 2006
- Messages
- 2,919
Correct.
Can you demonstrate that to be the case?
Unsupported, your opinion is worthless.
Correct.
Thanks for your encouragement, makaya.![]()
I'll join you in your disbelief, just as soon as I see enough reason to do so.
As the camera addresses the subject more and more to the rear, the perceived length of the "backswing" arm gets longer and longer.
As the camera addresses the subject more and more to the rear, the perceived length of the "backswing" arm gets longer and longer. (...and the length in the forward half of the swing gets shorter and shorter.............only occasionally.)
The length of the "straight down" arm will only have the largest vertical component when the plane of view is perpendicular to the viewer.
2. Dfoot's exaggerated arm-out pose to exibit shortening is all well and good but it clearly looks like an unnatural posture.
The BBC short arm nonsense is simply short arms and whatever outward arm positioning may be happening is mild at best. Give that BBC mime longer arms, shorter legs and longer torso and of course make him the correct color and you may have a humble representation of whats on the PGF.
Sweaty, this will be the last time I write this. Bob's arm is foreshortened; it's in perspective; it's angled toward the viewer's eye and therefore appears shorter.
End of discussion. If you cannot grasp this simple principle then you are not qualified to engage in a reasoned and logical debate.
I can demonstrate this very easily, someday soon.
....(as long as you maintain the same distance from it).
I can demonstrate this very easily, someday soon.
As Vort tacitly points out above, this discussion of basic geometric fact is unnecessary.
There is no mystery here that needs to be explained.
We can directly observe why and how the skeleton's apparent arm length changes in the animation. (We just can't demonstrate 'why' and 'how'.)
No one argued they got anything right..1. The Vision Realm Patty shows her with a locked knee. Since they didn't get that right how much of the rest can be trusted.
...........
Sure, Sweaty, just keep "analyzing", regardless of how many errors we point out in your methodology or conclusions.
We have in fact demonstrated time and again the principles at work, using diagrams, videos, software overlays and text descriptions -- all of which you continue to ignore, fail to address, pretend don't exist.
If you were actually interested in discussing this from a rational standpoint, you would at least address our points and seek to overcome/rebut them, instead of ignoring them and then claiming we've never made any points or demonstrated our work.
It's becoming more and more obvious to me as I attempt to engage you that you are either delusional or having us all on. Either way, I can see no point in continuing this "discussion" until you acknowledge the most basic assertions we've made, such as the principle of foreshortening and the use of a circle to control the length of an arm in rotation.
Sweaty, I just don't know what you're talking about.
Do you want to discuss this, or not?
If you were actually interested in discussing this from a rational standpoint, you would at least address our points and seek to overcome/rebut them, instead of ignoring them and then claiming we've never made any points or demonstrated our work.
Is there a point here, somewhere? I have the feeling there may have been one once but it's long been lost.
Sweaty, before we can continue, please acknowledge that you understand the principle of foreshortening (figure construction in perspective) and how it relates to the image of "Bob/Frac" that you've posted many times.
Also, please acknowledge that you understand the principle of arm/leg length control via the arc circle, and how it relates to the skeletal overlay figures.
These are long-standing points of contention which you initially brought up, which we then explained/clarified, which explanations you then ignored, post after post after post. If we are going to have a rational discussion, you need to acknowledge, please, that you have at least read and understood our explanations. If you disagree with them, please describe why or on what basis.
Thank you!
Vortigern99 said:Bob's arm is foreshortened; it's in perspective; it's angled toward the viewer's eye and therefore appears shorter.
Neltana said:If you are moving both the plane and the arm within the plane, you could contrive to hold the apparent length constant for any arbitrary shift of one element of the other, I think. In my head (if not in my text), I was referring to a situation with a static plane. Then my statement holds true...but I was overly broad in my words, so I apologize. However, very often, the longest apparent length will not be straight down. That is obvious.
As Vort tacitly points out above, this discussion of basic geometric fact is unnecessary. There is no mystery here that needs to be explained. We can directly observe why and how the skeleton's apparent arm length changes in the animation.
The changes in the apparent length of the skeleton's arm can be explained entirely by the movement of the figure and the camera. This is not really in doubt. The effect can be easily reproduced by anyone who cares to look, both in the software (free!) or in real life (using toothpicks and a digital camera you could confirm the effect).
Everything in the skeleton images can be explained by basic geometry. The skeleton images, in turn, help explain what we are seeing in the Patty and Bob photos, even if they do not match exactly.