This may be the intent, but it usually isn't stated as such.
Interestingly, many posters are saying, "This is what the problem says" but we are the ones who go back and quote the OP and ask, "Where does it say that he always opens a door to reveal a goat?"
Given just the problem, as written in the OP, there is not enough information to answer the question. If you claim it is the "intent" of the problem, then you are basing your answer on more than just the problem, as written in the OP.
The question of what he "always" does arises because it is necessary to imagine multiple runs of the problem to identify the probabilities. However, in order to set up your multiple runs, you have to know what the ground rules are.
I could (if I was techie enough) set up a computer simulation so that a goat is always revealed at step 2, and as we know, this will most certainly demonstrate that switching doors will double your chance of getting the car.
I could also set it up so that either of the two unchosen doors are opened at random. And as we know, this will most certainly demonstrate that switching doors has no effect on your chances of getting the car.
(I could also set it up so that any of the three doors is opened at random. Again, this would demonstrate that switching doors has no effect.)
These are the only three possible "rules" I can think of that can
reasonably be applied to the game. If the game is deliberately rigged so that the choice to switch is only offered when the contestant has already chosen the car, the puzzle is meaningless. And Monty is a vile cheat.
Mobyseven said:
Holy mother of Vishnu, how hard is this to understand? You're assigning motives to Monty that he just doesn't have. The scenario you just described, where Monty will only offer a switch if you've already chosen the car, is NOT the Monty Hall problem.
Look, people, this isn't so hard to grasp. The Monty Hall problem is not some horror movie about a game show host out to cheat unsuspecting players. It's a hypothetical scenario, specifically designed to show how unintuitive probability theory can be by presenting what seems to be a simple problem and showing that the 'gut' solution is incorrect.
If Monty is trying to cheat contestants then it's not the Monty Hall problem....
Well, exactly. (I had to go back and edit this, because I don't agree that you can specify that the doors are not being opened at random in the Monty Hall problem - or you can, but if you do, then most of the surreal amusement goes out of it, see my next post below.)
And we can also exclude scenarios that say, well, Monty may choose a different scenario each time. This is because we are actually being asked about a single example of the game, in isolation. The repetitions are only necessary to demonstrate the odds. Thus by definition we have to set up the simulation with the rule in place which governs the example of the game which we are actually discussing.
Presumably the puzzle was invented by someone. It would be nice to be able to find that person and ask what the intent was. However, it's been around so long that the chances of finding the original inventor must be approaching zero. So, we have what we have. Just a bald description of the scenario.
The fact remains that it is clearly possible to set up the simulation in two ways (I'll exclude the third one above, because I don't think it adds anything to the discussion). Both sets of rules produce our proposed scenario - one door chosen, another opened, and that revealing a goat. We can't tell which set of rules is in force from the initial premise. Nevertheless, the set of rules in force has a huge effect on the outcome. One set - switching doubles your chances of winning; the other - no advantage to switching.
I think the reason the puzzle seems surreal is that it's very difficult to imagine the what Monty is
thinking can influence the odds. However, it becomes easier if you imagine it as playing a computer simulation - I understand there are such simulations available on the net.
Are you playing a game where the programmer has set it up with "always a goat"? SWITCH!
Are you playing a game where the programmer has set it up with "random unchosen door is opened"? Don't bother.
And this still applies even if you only play once.
Does this make it any clearer? Now, instead of Monty's human and no doubt capricious mind, we simply have two computer games. It's just that you don't know which one you're playing.
Stop. Think about it. Now please explain to me where I'm wrong.
This now gets me back to my original point, which is that excluding a rigged game, you should switch. Because even if you're on the latter programme, switching won't decrease your chances. But there is a less-than zero possibility that you are on the former programme, when swithcing is beneficial. Therefore you should rationally decide to switch, to allow for the
possibility that the former is the game in town.
I thiink this is what I like about it. The surreal conclusion that Monty's very
intent affects the odds (made a bit less surreal if we substitute Monty with a pre-programmed computer game). And then, the extra leap that says, stop arguing. If you don't know which scenario you're dealing with, and in one the switch is beneficial while in the other it's neutral, then just switch anyway - you can't lose by it, and by switching you are in a position to exploit the
possibility of the beneficial scenario.
Rolfe.